Hey thank you :)
Yes I know :D These levels are only for the development phase. But I have to be careful that something like this isn't in the real levels.
Hello,
I am working on a system to save the progress of the player within a level. Maybe you can take a look at my game and then on my ideas and give me some feedback. I have three possibilities in mind:
But I thought I ask you. What do you think is the best method that makes most fun for the player? Do you have other ideas?
Already makes fun to play :)
But the Controls are still a little bit pain :D Sometimes got I stuck on the bridges and I had the feeling that the player moves a tiny bit when I already released the buttons.
For I while I thought the stars are obstacles too. Maybe you can reduce the saturation a little bit.
But keep on :)
Yes, of course. I plan to add buttons for the home, the work, and the direct family members, that the player can directly jump to this objects. I implemented this already in the window of the houses with their residents. I also plan to add additional information like age, profession, satisfaction...
Thank you for your feedback.
Yes, the settlers will have a more important role in the game like now. My plan is that their daily routine will be completely simulated. In the next update, for the beginning, they will go to a free house and move in.
Decorative objects will be included at a later stage. But I think they are important too. Whether they will be part of the actual buildings or separate buildings, I don't know for now.
As I wrote in a comment above. I will add tooltips and the missing resources to the header soon. I think then will it be more comprehensible for the players.
Yes the save and load system is not completely fine. I have to work on this in the future. If you could tell me what is lost after loading, this would be very helpful for me.
Thanks :)
Yes, because you are running out of clay. You can't see this at the moment. I will add tooltips for the building costs and the amount of clay in the upper bar soon.
I will also increase the amount of the clay at the beginning. Because at the moment you don't have the possibility to gather clay.