this looks cool. i like the eyes peering out of the void and the somewhat transparent body of the guy whose eyes we're looking out of. also gotta congratulate you for making a shatter look good because that is borderline impossible to do ;-;
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these critters are so cool and awesome, swords are too!!!
also, i agree with what you said at the end, practice makes perfect when you do something once and learn from the mistakes instead of erasing them completely. if its not working out and youve been going over the same mistake for a couple minutes, maybe leave it as its unsalvagable. that was a big hurdle i had to beat as an artist (and still have to remind myself to keep in mind lol). awesome book!
just started using clipnote (wanted to animate with flipnote but theres no way for me to put an sd card into my pc atm :p) and its reallly good so far. tho, the only thing that bugs me is that ctrl z doesnt work. is there any documentation on how stuff works or if theres any hidden commands? those would really help with the workflow
pretty cool, tho whats holding it back is the guns (especially the uzis) not being accurate or having a hitsound/marker, which makes those guns less fun to use. enemies also are pretty quiet when they shoot, which elads to some very weird deaths. optimization needs some work, but aside from that this is a pretty cool game, i especially like the execution mechanic, which feels natural to do. very excited to see where this goes
just read this and, i gotta say, this is a pretty cool premise! the panelling is also nice, same with the composition. however the action is a bit short, and some stuff happens out of the blue - such as when the dolls head gets shot, it wouldve been nice to see the bullet whizzing past agnes and into the dolls head. aside from that, im looking forward to more! i hope chapter 2 gets an english translation like this did