Hello, wmerritt72. You made a donation of $7, the minimum donation amount is $1. This is the demo page for the game, the game has not been released yet. The game will be sold for $15 on Itch.io and Steam. I'm not sure if Itch.io allows you to pay only the difference after the game is released, but in any case, I can provide a refund if you regret making this donation thinking it was the full game.
https://store.steampowered.com/app/3004030/JOI_Lab_VR/
Caulino (JOI LAB)
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Approximately $13 at launch, a price below the average for adult VR games released on Steam in 2024. On Steam, the game’s price varies depending on the country, as prices are localized. On Itch.io, I can’t localize the price, so depending on your country, it may be better to get the Steam version.
The JOI LAB MOBILE and JOI LAB PC versions will only be released in the future, after the VR version launches. They will have a lower price since they will be simpler versions of the game without all the interactions, which are the game’s main feature.
At the bottom right, you control the camera, and at the top right, there's a button to open the menu. You can't do the same things as in VR, but you can click on FREE MODE and, in the animations tab, view some of the demo animations. Scene 1 also works; to answer "yes," you need to move the camera up and down. Most of the other menu options also work, such as removing clothes or adjusting the audio.
This is a demo version; the full version will be available in November. The demo is just a preview; it does not include additional maps, features only one sexual position per pose (with poses separated based on your real-world position for greater comfort), does not include all mini-games, and the story mode is limited to only half of the first scene (Introduction 1/2) and the free mode (which allows you to choose different poses and positions).
Hello, check if the controller has any ghost input issues. If it has a defect, that might prevent teleportation. Teleportation only starts after pushing the thumbstick forward for 0.65 seconds to avoid accidental activation. Does this problem happen with both of your controllers? Did you test the PCVR or Android VR version? If you’re using SteamVR, it’s possible to configure a deadzone in settings, which helps with defective controllers. The game was extensively tested on Quest 2 and 3.
It’s possible to move the camera by holding the thumbstick, but it can be tiring for long distances.
It is possible to start the game through SteamVR even if it’s an executable, by keeping SteamVR open and launching the game. However, the ideal is to start it directly through Steam.
Demo page: https://store.steampowered.com/app/3108540/JOI_Lab_VR__Demo/
I have records of a few people who played using PSVR2 and were able to perform some actions in the game, but it’s a very small number. If you manage to play, could you let me know if any buttons or features aren’t working? I don’t have a PSVR2, but you can connect it to SteamVR using an adapter or directly to the GPU's mini DisplayPort.