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MumeiMiyafuji

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A member registered Dec 30, 2015 · View creator page →

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Thanks for the constructive criticism!😊

I tried applying some elements with Yuma, such as having her eye color match the choker's, having the orange-green color scheme in her design (which is also kept throughout the game), and so on. She is obviously very anime-inspired, including the overall 'blander' look of anime characters in romance-heavy shows. I will try to read up more on character design for the next time!

Regarding hiring artists: I can't afford it, especially not for that many CGs. Learning to draw is one option, but going that route, the visual novel would have been never completed, realistically. Using AI makes it possible for me to realize my vision, and well as be proof that I am able to get projects like this done, which will help for possible future projects with real artists without AI use.
And well, the game also will be free to compensate for AI issues, so yeah.

I have, but it wasn't enjoyable for me.

I'm creating this visual novel while having a full-day job, often working on it for several hours after the work. This is only sustainable if the thing I'm doing is actually fun and enjoyable for me. Drawing just isn't that fun for me that I can bring myself to do it after work consistently. On the other hand, stable diffusion (i.e., the AI tool I've been using) has been very fun for me, which is why I was able to stick with it for a longer period of time.

Hi!

Yeah, I saw it, and I also edited my original comment accordingly.

The new audio content is great, thanks a lot for updating the pack! :)

That sounds amazing! Looking forward to the new content :-)

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Total length of the tracks is about 8 mins, so a bit less than the advertised 10 mins, but that is my only real complaint.

The sound files itself are pretty high quality, and the tracks also include some variations of the sounds over the course of their runtime, so they are rather versatile.

From my experience, resources on moaning sounds are easy to find, but resources for kissing sounds are rare, so therefore, this pack is pretty valuable.

Overall, I recommend it.

EDIT: The awesome creator uploaded additional, good tracks, and now, the total length is at 13 mins, so well over the advertised 10 mins. Highly recommend this pack, especially since the creator listens to feedback and is amazing :) 

The special scenes could have been a bit longer and better, but overall, good short game! Olivia is nice and beautiful!

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This was more interesting than I initially thought! The game feels a little unpolished at times, and the colors are not always great, but mostly, it all fits the themes pretty well. The whole story was pretty interesting and made me interested in playing the next episode as well! Overall, good work! :-)

It was ok. Couple of the elements that the game uses to make the player feel uncomfortable felt kinda cheap, like the super-loud music, the bad readability of the doctor's text (pink text on blue background) and the jumpscares. Could have done without that.

Other than that, the art was pretty good, and the story/characters were also fun, though a lot was kinda left to interpretation.

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In the chase scene, the one who chases you is like way too fast. I've seen a gameplay video where they seem to be much slower, so wondering, is there a difference between the itch.io and steam version? Like seriously, with that speed of the chaser, I can get like maybe 1 or 2 switches at best, but it looks like there's 10 or so of them. A bummer, since I wanted to play it till the end.

EDIT: Ok, found the fix now. Was caused by playing the game on a high-refresh rate display (120 Hz). After setting "Sync Monitor FPS" to "On" from the game options, it worked fine on the high-refresh rate display as well. This still sucks and that option should have been either set to "On" on default, or there should have been some notice regarding that.

So the rules say that planning, gathering and creating assets and plugins is allowed before the submission period begins.

So that means that it is ok to make tilesets, make music tracks and program plugins for the planned game, as long as I don't start to actually implement the actual game in the RPG Maker editor, so for example, making a map or creating events would be not allowed.

Is that correct or am I interpreting the rules in the wrong way?

Thanks a lot for the nice comment! :)

There was first a problem with the controls when using arrow keys that the whole website would move up and down because the game apparently was not taking the focus of the keyboard, but then I realized that I could avoid it by using WASD for controls.

Took me quite a while to figure out what everything was (the visual style is kind of a puzzle itself, but interesting once you figure things out) and what the purpose was! Was first serving the correct tea colors for a while until I realized that I'm supposed to do it wrong on purpose 😅

Overall, pretty interesting game, though might be a little inaccessible to some. Also, funny idea with the lore and how it continues over several games! :-)

I have to agree with the others that having some response for when you take damage would have been nice.

Other than that, the gameplay itself was pretty fun!

Not sure if I'm doing it wrong, but the cooldown seems to make it impossible when you are receiving multiple attacks at once (which kinda occured often).

Also, one of the school busses was flying around for me^^ Probably some physics error, but it was funny.

Overall, I like the idea! Fits the theme well. I'm now curious what happens when the red bar is full!

Thanks a lot!^^ Also nice to hear that you got all endings!

It was actually my goal this time to have at least some kind of gameplay in the game that is a bit more dynamic. Glad that you liked it!
Actually, since the newer RPG Makers (MV/MZ) just use HTML5 under the hood, technically, you could realize a lot of 2D gameplay with them, it's just a bit tedious^^

Hello everyone,

I have rated almost every game in the jam now (will finish playing and rating the remaining ones later today).

My own game (https://itch.io/jam/trijam-157/rate/1408568) has only received 4 ratings so far, so if you have time, it would be awesome if you check it out and then rate it!

Also, everyone else whose game needs ratings, feel free to post them in this thread for more visibility!

Pretty funny and unique mechanic!

Thanks for playing the game! I now also played your game :-)

This is really well made! The controls are pretty responsive and feel good. The visual style is consistent and looks pleasing. Also, the text display, the menu buttons etc. all look pretty good! Pretty impressive that this was done in just 3 hours!

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Thanks, glad you liked it! :)

By the way, the part with the knifes is easier when using the arrow keys instead of the mouse, in my opinion.

The maps look pretty good, and the used assets look great. Would be interesting to see a full version of this!

Took me a while though to realize that you could actually double jump 😅

Some interesting ideas here!

Not a bad game, but at first I didn't recognize the hazards as such 😅

That intro is nice, but the game kinda randomly stopped in the middle when playing. Would be nice if the end message popped up a little later, imho, so that the player can explore the world a bit more, regardless of if there is any interaction or not.

Pretty cool boss fight, though I'm really bad at it 😅

Kinda wished though that after winning, you would get a little more than just the "You won!" message, haha.

Funny concept, but a timer would have been nice. Also, 60 seconds feels a bit too long. It also bugged me a little that the music stops, but the elevator doesn't open then.

Overall, still not bad for the short development time. Also, cool to see someone using Godot :)

So I got:

 - Break the picture
 - Feed picture(?) to dog
 - Close curtains, then turn light off
 - Pop balloon by bringing it to the cactus
 - Clicking on that thing multiple times that is below the left window
 - Bring the needle on which the picture was hanging to the thing below left window

No idea what the last thing is. Probably something with the spider and the horse, but couldn't figure it out. Overall, a really good idea though and very well made!

Looks fine to me? I played it in full screen

Thanks for the link!

Ok, this was a pretty fun road rampage^^ Sound and audio was nice too, though I'm not sure if that upbeat song fits the game 😅 

Good work!

Music and presentation are pretty good! I also like how the game gets harder with time! Good entry!

Thanks! :-D

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Haha, pretty funny idea! I like it :-)

Thank you very much :-)

Thanks! :-)

The music was amazing! The tea trivia in the top was also a nice touch!

I agree with the other comment that the default mouse sensitivity should not be 0. This should have been definitely mentioned on the game page itself where the controls are explained.

Other than that, I actually really liked it (I might be biased though because I like Helltaker). The core gameplay is pretty decent. Some music would have been nice, though.

Uhm... the game isn't loading for me. When I open "Tea_Fighter.exe", it just shows me a screen with "Super Toast" and "No Game" written on it.

Interesting game with nice visuals! I guess our fun tea time is kinda deadly for the poor ant^^

I think though that the rate of life drain while in the tea should be higher. Right now, I could clear the levels just by pressing 'up' quickly because the tea is not dangerous enough. I stopped after I reached level 25. Also, the sounds for rotating the ant and clearing a level were a little uncomfortable, in my opinion.

Still, a nice entry!

Thanks a lot for the link!