I'm sorry it took me so long to respond but I really am thankful that you've written such a detailed reply!! It's interesting to see how youve approached it
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itch.io Community » Game Development » Devlogs · Replied to mutantleg in [FPS] Zortch Maxinum against the Alien Brainsuckers
Hey, I'm curious about how you handle collisions in your engine. If there's a devlog you've written on it I might have missed it?
Are characters AABBs? I don't know if this is 100% accurate but I'd heard that Quake used (discrete?) ray intersection tests against Minkowski summed geometry. Is this the same as what you're doing?