Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Escapee

6
Posts
2
Followers
A member registered Mar 11, 2021 · View creator page →

Creator of

Recent community posts

I’m in a bit of a development lull for the time being, but once the motivation comes back I am absolutely adding more to this game - it’s an initial design that I think has turned out great, and I definitely want to add more to. Both enemies and environmental effects were in my game jam plans, but never made it to release due to the time constraints (I barely even got what’s here functional), but are absolutely getting in once I rebuild the backend in a bit more sensible of a way.

Nothing new past that, no - that’s all I was able to make up to in the duration of the jam.

Save file doesn’t help here - you get Logistical Notes by building things within range of the Analyzer

Yeah, it is - that’s part of the learning curve. Your first successful run will take a few tries, but after that things’ll get better

No that’s not just on you - loss is inevitable, and an intended part of the progression

(1 edit)

Looks like the issue's in the getCap(data) function, the line about hasUpgrade("bW", 11) - it multiplies your cap by the square root of your current points, which of course are 0 because you just reset. If you can get into the sources, then just changing it to game.points.pow(0.5).plus(1) fixes this issue