I’m in a bit of a development lull for the time being, but once the motivation comes back I am absolutely adding more to this game - it’s an initial design that I think has turned out great, and I definitely want to add more to. Both enemies and environmental effects were in my game jam plans, but never made it to release due to the time constraints (I barely even got what’s here functional), but are absolutely getting in once I rebuild the backend in a bit more sensible of a way.
Escapee
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A member registered Mar 11, 2021 · View creator page →
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Looks like the issue's in the getCap(data) function, the line about hasUpgrade("bW", 11) - it multiplies your cap by the square root of your current points, which of course are 0 because you just reset. If you can get into the sources, then just changing it to game.points.pow(0.5).plus(1) fixes this issue