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Luminade Studios

18
Posts
1
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A member registered Apr 03, 2020 · View creator page →

Creator of

Recent community posts

Thank you for playing my game, I was definitely trying to make the happy peeps try and pass on their happiness to the angry peeps, but just ran out of time.

Thanks for the encouraging feedback!  There was alot more I wanted to put in the game, but not enough time.  I usually try out the 1 week Jams, so maybe I can make a more full fledged game in the Classic Speedgame later this year!

CGDC Speedgame 2021 GameDev Ep 07

CGDC Speedgame 2021 GameDev Ep 06

CGDC Speedgame 2021 GameDev Ep 05

Thank you I am down to the wire, but its fun none the less!

CGDC Speedgame 2021 GameDev Ep 04

CGDC Speedgame 2021 GameDev Ep 03

(1 edit)

Part 2 X4 speed no audio

Gamedev progress

Thank you hope I can make something in such a short time.

Going to make a game about reflecting the light of God, from the disciples to the unsaved. and some will turn from darkness of Sin and reflect the new light of Jesus to others.

Wonderful game!  Wow I wanted to keep flying forward and not exit, but the wall of doom got me! lol

Thanks, yeah that refresh happens in Chrome and not on Firefox, I will see if I can fix that, and will checkout your game.

Hello again, I found out my start button was now showing up on the title screen, but now that is fixed.  The game does not do much right now, you can move Lily around the screen now.  As far as browser support I tried this in all browsers and it seems to work good now.

I developed this in Firefox and Chrome with fullscreen, I will test Edge on my windows machine and see if that is the issue.  Thanks for the feedback!

Love the game!  The colors threw me off a little bit, but once I got the hang of it, it played smoothly!  Great Job!

Thanks FuzzyChurro! I was looking for a crazy duck scream that didn't sound like Donald, but I ran out of time.  Though I did add a feather explosion event when the duck and plane collided.  I will continue to build on this and make it better!

Thanks,

Matt