Thanks for letting us know, as a workaround you can try zooming in on the website (Ctrl-scroll up) which should reduce the resolution and run faster :)
Fun often comes from working around restrictions! :) the extra spawning obstacles aren't much of a danger since we can avoid them easily with the slow time
Pretty nice game! I feel it kinda lacks player agency in that I can't decide where the soldiers spawn or go, but it's fun to watch them run around and fight each other!
This room (I hope you can see the image). I know I need to end up on that one floating tile to the right, but I'm just going in circles around the left side of the room
I can't say no to a game with cats!! The movement in this game feels good and the level design is clever! I could even envision this as a rhythm game. I eventually got stuck in one of the rooms but that might just be me :D
I can assure you we made everything from scratch during the jam (except one smoke particle texture I keep reusing across my projects for years :D). Thanks for checking it out despite your initial feeling!
Cool take on a text-based game! Unfortunately sometimes the dialogue after picking a card doesn't make sense or just changes topics randomly, I'm assuming this is a bug cause otherwise the writing is good! I also like the sound effect for Dead's talking
Someone in this city must really hate ambulances :D Cool first game, consider putting some kind of "stamina" or some other limitation on the time slowing ability :) Also nice guitar melody!
I absolutely love this stylisation, the piano sound effects are an especially fitting and fun touch! Only thing I'd change is the barrels. Their damage radius is so large compared to the actual visible explosion, so it took me a while to realise why I kept dying :D