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The Mysterious Developer

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A member registered Jul 08, 2020 · View creator page →

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Bella Factionum

You're absolutely correct, I don't know what I was thinking when I made this - if I ever made a sequel, I'll certainly put more care into the font

(1 edit)

This is the place to post any Custom Content you want to share!

Please post it as a Shared Google Drive link, and make sure to keep Factions, Maps, Scenarios and Rank Presets in separate folders - they all have the same file extension!

Of course, I'm sure you understand the risks of downloading random files being shared on the internet - I take no responsibility if they're viruses (but do report to me any submissions that are - they'll be removed ASAP). 

If there are any submissions that I particularly like, I'll put them linked in this post (since I tested them myself, they should be a bit safer, but still no guarantees).

I'm looking forward to seeing what you come up with!

Link: https://mysteriousdeveloper.itch.io/bella-factionum

Bella Factionum is a simple (currently) Real Time Strategy game, where you play as Factions, sending Squads to Points, in order to destroy other Factions. Each Faction is balanced with a mandatory Strength and Weakness, and each Point has its own advantage (e.g. Bases produce Squads). Furthermore, each Faction also has an ability. 

Here's my favorite ability, Bombardment:

A main tenet of Bella Factionum is its high customization - you can create your own Factions (with a Strength, Weakness, Ability, Color and also a Symbol), Maps for them to Fight in, and also Scenarios, where you can place specific Factions at Specific Points. You can also customize Gamerules to your liking (e.g. you can turn off Abilities or limit the number of Squads a Faction has)

Bella Factionum comes with 7 Premade Factions, 2 Premade Maps and 2 Premade Scenarios. 

The Faction Editor
I intend to work on Bella Factionum for a good long while - be on the lookout for a Dev Diary about my vision for the game, and a Dev Diary about what "Phase 3", the next major update, will entail!

Fantastic work!

That does sound interesting. I'm looking forward to seeing what you come up with!

Cool game!

Some feedback, if I may:

1. At the start of the game, there's a typo - the Submit button says "Sumbit"

2. Even though I figured it out on my own (Q), throwing away items was not in the Controls, so maybe adding that would help future players

Otherwise pretty nice game, I hope you keep working on it and making it unique! 

I see the game is in development - what sort of stuff do you plan on adding (if it's not a secret)?

Either way, keep up the good work :)

This was a very fun game, with a clever mechanic behind it! 

I had to stop myself from playing it was so fun, so your efforts were worthwhile!

Well it was a good game, even if you were doing it while falling asleep :)

I like this charming little game! The pixel art aesthetic is awesome, and the subtle movements of characters really make it pop!

If I may, here's a few suggestions:

1. The music, while great, was a bit loud, making it difficult to hear the sound effects (which are nice!)

2. It's a bit hard to guess when the Nightmare Knight is swinging - sure, you can block while he's swinging, but there's no way to know when he starts swinging. Maybe add some kind of indicator before it swings? (e.g. it turns red or something)

3. The same slight issue is with the Nightmare Knight dashing - you can't predict when he'll dash, and when he does, given how fast he is, it's basically a life lost because he's nearly impossible to dodge - an indicator before he dashes would be nice

4. I'm not sure if that's intentional, but when I dash, I only dash downwards, so I don't really use the dash

5. A really minor thing that has no impact on gameplay, but maybe the direction of the knight horse character can change depending on where you're moving?  Currently, he only ever looks right. 

Other than these nitpicks of mine, this is a really cool little game!

Do you intend to keep working on it? What sort of features would you want to add?

Keep up the great work either way!

Nice! I'm looking forward to long-term progression! Keep up the good work!

This is a really cool idea!

I love that you made everything customizable!

If I may, here are a few possible improvements you could make:

1. One thing I noticed is that the same music track loops over and over - it would be cool if you could, when one music track finishes, play the next one (randomly or not, up to you)

2. Also, in the Readme, it says your status indicators are in the top-right, but they're in the top-left - should be a quick fix :)

3. I'm not sure if Increasing Hunger by Eating makes sense - maybe you can rename it to "Satiation" or something, or otherwise make hunger go down when eating?

These are mostly nitpicks, but I like the idea, and there's definitely a charm to this game! 

I'm looking forward to seeing what you add next - if you like, you can inform me when you make new content, I would be interested in trying it out :)

If it's not a secret, what do you intend to add? 

Done!

Ok, I made the Level Generation bigger - let me know if that's better :)

Ok, I will fix it ASAP and let you know :)

No :( do you want me to?

Thanks for the great feedback! I'm glad you enjoyed the gameplay - you can thank Godot 4's default theme for the UI! What parts about the game loop did you like most?

This game is over a year old, so I frankly don't remember. But I think the money stockpile is for cities to automatically manage themselves, and the regular money is for founding new cities? It's a guess at this point, even for me.

I made this game in Unity nearly 2 years ago for a Game Jam, and I've transitioned from Unity to Godot now, so it's highly-unlikely I'll ever fix the bug. But thanks for the feedback and for playing!

Yeah, I understand. The problem for me was after floor 90 there were no more extra lives! But other than that, the balancing was good!

Well, you can congratulate me - I have finally exceeded 100 floors after all these months! Your game is absolutely fantastic, and has been my go-to for procrastinating on developing my own games various things. I don't know why I liked it so much, but I did, a lot! 

So, great job - keep on making awesome games, and destroy your competition by making them procrastinate with your games!

Venire, Videre, Vincere


Thanks, I'll take your feedback into account!

Godot is not just good and free, it's also easy!

Thank you for the feedback, I'm glad you enjoyed it!

Thanks!

Thanks, I really appreciate that! I guess that's what happens when I stop being a perfectionist...

Thanks!

I used the Godot Game Engine(it's completely free) for the game, I used Aseprite(I think you have to buy it on Steam) for drawing, and I used Bosca Ceoil(also completely free) for Music.

For the sounds I used a program called sfxr(or bfxr - they're both very similar, so I get their names mixed up).

Thanks!

Potatoes are delicious

Thanks!

Great job, the improvements to previous are noticeable!

For such a simple-looking game this was really fun! Well done! My highest was something like 10 million potatoes!

Why is no one talking about how cool this game is? 

The music and sound effects are well-picked, and the Pico-8 color palette gives this game a fun charm. For a game made in 3 hours, you have certainly outdone yourself!

Nice job!

I definitely enjoyed it :)

Thank you for playing!

This is a cool little game! I thought the wall jump added a nice challenge(even if I sucked at it). 

Might I suggest next time tiling your textures - it's a bit of a weird castle where all the bricks are stretched :D!

But other than that, well done!

Thanks! Godot's awesome GUI functionality makes it much easier!

Thank you for the feedback!