That does sound interesting. I'm looking forward to seeing what you come up with!
The Mysterious Developer
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Cool game!
Some feedback, if I may:
1. At the start of the game, there's a typo - the Submit button says "Sumbit"
2. Even though I figured it out on my own (Q), throwing away items was not in the Controls, so maybe adding that would help future players
Otherwise pretty nice game, I hope you keep working on it and making it unique!
I see the game is in development - what sort of stuff do you plan on adding (if it's not a secret)?
Either way, keep up the good work :)
I like this charming little game! The pixel art aesthetic is awesome, and the subtle movements of characters really make it pop!
If I may, here's a few suggestions:
1. The music, while great, was a bit loud, making it difficult to hear the sound effects (which are nice!)
2. It's a bit hard to guess when the Nightmare Knight is swinging - sure, you can block while he's swinging, but there's no way to know when he starts swinging. Maybe add some kind of indicator before it swings? (e.g. it turns red or something)
3. The same slight issue is with the Nightmare Knight dashing - you can't predict when he'll dash, and when he does, given how fast he is, it's basically a life lost because he's nearly impossible to dodge - an indicator before he dashes would be nice
4. I'm not sure if that's intentional, but when I dash, I only dash downwards, so I don't really use the dash
5. A really minor thing that has no impact on gameplay, but maybe the direction of the knight horse character can change depending on where you're moving? Currently, he only ever looks right.
Other than these nitpicks of mine, this is a really cool little game!
Do you intend to keep working on it? What sort of features would you want to add?
Keep up the great work either way!
This is a really cool idea!
I love that you made everything customizable!
If I may, here are a few possible improvements you could make:
1. One thing I noticed is that the same music track loops over and over - it would be cool if you could, when one music track finishes, play the next one (randomly or not, up to you)
2. Also, in the Readme, it says your status indicators are in the top-right, but they're in the top-left - should be a quick fix :)
3. I'm not sure if Increasing Hunger by Eating makes sense - maybe you can rename it to "Satiation" or something, or otherwise make hunger go down when eating?
These are mostly nitpicks, but I like the idea, and there's definitely a charm to this game!
I'm looking forward to seeing what you add next - if you like, you can inform me when you make new content, I would be interested in trying it out :)
If it's not a secret, what do you intend to add?
Well, you can congratulate me - I have finally exceeded 100 floors after all these months! Your game is absolutely fantastic, and has been my go-to for procrastinating on developing my own games various things. I don't know why I liked it so much, but I did, a lot!
So, great job - keep on making awesome games, and destroy your competition by making them procrastinate with your games!
This is quite a cool game with an interesting concept - I've never seen anyone use a Casino Theme for a tower defense, so well done! The casual music suits the Casino theme quite well!
It would be nice to be able to pause the game. Level 2 doesn't seem to ever start for me. While I saw the information in the main menu, it would be nice to have parts explained while playing(e.g. what towers do being explained in the store).
There also is a bit of a lack of feedback - until I read in the info that when you have 3 of the same towers merging into one better tower, I was quite confused when all my towers suddenly disappeared. Maybe a sound or particle effect to show this would be better.
Also, you can place the towers slightly outside of the game board, which was a little weird. That, and the game's lighting is a little dark and sometimes hard to see.
Other than that, I really liked this, and hope you develop the idea further! Good job!