yeah the aim idea is half baked at this point. i just didn't have enough time to do the rest of the art before submission, so i cut most of the mechanics. i'll update it when more of the pixel art done
MysteryCube
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that honestly great to hear, i've been getting some slow down on my end for some reason.
the controls were honestly slap dashed together, originally i was using lmb & rmb to test but quickly realized that might be awkward for most people. I'll probably add a key rebind or alt-controls.
currently using clickteam fusion 2.5. it's honestly an old engine.