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N0b0dy724

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A member registered Jul 15, 2022 · View creator page →

Creator of

Recent community posts

Thanks for the info...I didn't realize it doesn't work with the one from the Giants Modhub.  I have uploaded the correct one which will work

Most of the buildings are baked into the map so the only way they can be deleted is with Giants Editor.  I won't be doing any more edits on the map since FS25 is coming soon.  

Hi MRG!! Great job on the map!! One question is there a manure load point on the south barn?  Also, I noticed the barns have milk and slurry setup?  Do you have to add milk and slurry storage to get them to work or will it only work with beef?  Thank you again for a great map!!

Hi...The mod is still not working correctly with Courseplay.  I talked to the Courseplay guys and they say the old FS19 Collision needs to be removed.  Would you be able to update this?  I have tried a few things but I am not a modder and am not sure what exactly needs to be changed.

Standard size map

From the auther:

Farm the river bottoms in this TN/KY inspired map tailored towards player creation. Large equipment does not lend itself well with this map. I say again, LARGE EQUIPMENT DOES NOT LEND ITSELF WELL TO THIS MAP. It is made for small/mid size equipment. 

Try deleting these objects in Giants Editor..I think these might be what you are looking for

My farm build on the north lot

I believe the houses are not setup as placeables on the map so the only way to delete them is via Giants Editor.  Sorry about that.

Thank you my friend, but all the credit goes to you for creating such a fantastic map!  

I am not sure..on this edit I just change some XML files and remove some of the buildings at the north farm so I would not think it would require a new save game, but always best to back up your files before installing this map since they are named the same.

just regular corn. 

Thank you!

There was a bug that happened on some maps as a result of an update Giants released.  Just required a quick code update.

Not a problem at all, glad it got worked out!

are the gates not working or are you trying to delete them?  I do think this was a convert from FS19 so things might not always work as expected.

Hi.I loaded up the map this morning on a new game save and was able to delete both the grapes and olives from the construction menu, click on destruction and then click on the grapes/olives.  

Hello! I will try to load the map up today to see if something has changed.  I was able to delete the grape vines before using the "demolish" menu just like deleting a building.  I will confirm that still works hopefully this week.

I am not sure...the best advice I can give is to remove all your mods except the ones required by the map.  Then add them back in groups and see when the error occurs...that will at least point you in a direction.  Not much help I know.

Thank you again!  I believe it is in the xml for the automatic door, similar to the gates which can be triggered as well.

Thank you for the comment! I am glad you enjoy the map.  I am not sure what is going on with the dog, frankly I had not noticed since I really don't mess with the dog too much.  I think you are probably correct that it could be the sleep trigger thing.  I will try to look into it, but have gotten sidetracked playing on another map,  The Holler and also taking some mapping courses.  Will try to get back to this one soon.

Thank for the comment! I have enjoyed this map since it came out!  At this point I don't have any other mods that I am working on.  I am working on getting the PNG fix done but it looks like every placeable is getting this error so it is a bit of work. 

Ok..I found the issue..it looks like when the map was built all of the placeables are pointed to a .png file for the store icon.  The error occurs on everything but does not seem to affect gameplay.  I will try to work on fixing it and get it released during the next update.  Thanks for pointing this out.

I disabled the Premium pack but am seeing these 2 errors

2023-12-28 12:35 Error: Failed to open xml file 'C:/***/***/***/Documents/My Games/FarmingSimulator2022/mods/FS22_Taheton_County/maps/mapUS/placeables/waterFillTriggers/waterFillTriggers.xml'.

2023-12-28 12:36 Error: Failed to open xml file 'C:/***/***/***/Documents/My Games/FarmingSimulator2022/mods/FS22_Taheton_County/maps/mapUS/placeables/buyLiqFert.xml'


Looks like these files are missing from the zip file.

I did get the error.  I was in a different place for some reason.  I am still trying to replicate the error on my end.

thank you for the post. Can you let me know the error you are getting?

I think it might be a mod conflict. I have about 500 mods in my mod folder and all the sell points are there. 

Sale point for which product?

I can look into it, but I think because that is the plantable grass I might not be able to.

Just curious if you will be releasing all of your custom textures? (not sure if you created more?)

Soo cool to see the collaboration!  Fantastic work my friend!

Thanks for the heads up..I have the winery xml fixed..I missed a double quote...I am still looking into the transform group to see if I can figure out the issue there.

Is anyone else having an issue with the grain dryers only showing the amount of corn and dried corn in them?  Even though you can load other crops like soybeans, wheat, etc.

You can update it yourself..I was able to get it fixed.  

Add this line  pos *= instanceData.w; to the terrainshader.xml right above the line return pos + instanceData.xy; and rezip the map file.


float2 getPatchCoords(VS_INPUT In, ObjectParameters& object)

{

    float4 instanceData = object.terrainInstanceData;

    float2 pos = In.position.xy;

    uint deltaRaw = floatBitsToUint(instanceData.z);

    uint4 deltas = unpackUint4x8(deltaRaw);

    if (pos.x == 0) {

        uint levelDelta = deltas.x;

        pos.y = float(((int)pos.y >> levelDelta) << levelDelta);

    } else if (pos.x >= object.terrainPatchOffset.x-1) {

        uint levelDelta = deltas.y;

        pos.y = float(((int)pos.y >> levelDelta) << levelDelta);

    } else if (pos.y == 0) {

        uint levelDelta = deltas.z;

        pos.x = float(((int)pos.x >> levelDelta) << levelDelta);

    } else if (pos.y >= object.terrainPatchOffset.x-1) {

        uint levelDelta = deltas.w;

        pos.x = float(((int)pos.x >> levelDelta) << levelDelta);

    }

    pos *= instanceData.w;

    return pos + instanceData.xy;

Not sure why, but when the game is set to automatic transmission mode the tractor will not shift into 8th gear and does not get to full speed...stays stuck at 11mpg