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N0RDICST0RM

10
Posts
A member registered Feb 13, 2024

Creator of

Recent community posts

A fellow scratch user! Always nice to see it. Fun concept, good execution, although I did manage to softlock myself once or twice lol.

The tutorial is a bit overwhelming, as are the controls swapping directions when you are on the top of the eye, but otherwise very creative and fun with a top notch presentation and concept! My only critique is that I don't really see how it fits the theme, but otherwise very cool!

I don't think that there's anything wrong with the mechanics of the game. Having your speed, jump timing, and size to manage all at once was a nice challenge, only slightly dampened by having to control all of them the same way. I should also mention that I think it fit the theme of the jam very well. Whereas with other projects I was struggling to understand how exactly their mechanics fit "built to scale," I think that this was a pretty simple, easy to understand interpretation of the theme, without sacrificing gameplay.

Yup, a modified version of scratch called turbowarp. Sorry about the confusing tutorial, I had initially intended to add gameplay to the tutorial in order to make the instructions more memorable, but couldn't due to time constraints.

Very creative and stylish! Admittedly, only having one button to jump, increase speed, and change size was a bit frustrating, but otherwise very enjoyable!

Simple concept, but very well done! Base sensitivity was a bit high for my liking, but otherwise very good!

Thanks! I'm hoping to get some experience in Unity or Godot, and try again next year.

Very fun! The concept is simple, but well executed. Movement is extremely janky, but that's a big part of what makes it so fun! Great ending too lol.

Thank you! I'm glad someone was able to appreciate the tutorial lo

Thanks for the encouragement! were you able to figure out how to do upgrades? I couldn't remember if I had put that in the tutorial...