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Nairisc

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A member registered Dec 03, 2018 · View creator page →

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maybe one day :)

thanks for the feedback,
yeah, time travel mechanics and fighting game in the same 48 hours with 3 characters was a bit much for sure :)

(1 edit)

the enemies are endlessly spawning but I ran out of time and did not have time to test it, so there are like 4-5 waves of nothing happening before the next ones show up :P

but its just more of the same so not much really changes

thanks for the feedback :)

It in a way is a situation when you make something and it is obvious to you. How various abilities require the player to have a dice with that number OR higher. I was thinking of making the dice you would be using change color as you are about to use an ability, but as I've stated in previous comments, no time :D

also, yeah I messed up the additional enemies system, in the last minutes I decided to add endlessly spawning enemies, only they start spawning too late, so the player has time to kill everything and then has to wait for several turns until more spawn.

thanks for the feedback, will definitely implement pretty much everything you said if I ever get back to making it into a real game.

yes I agree with you 100%, time was a realllly big problem this time around (when is it not? :P), so many things had to be sacrificed (sounds, main screen, options, animations, models etc) in order to even get something playable. 

I guess it is not very obvious, but there are cubes above every character, they go from white ->green->yellow->red->dead. (was the quickest way I could think of to do it)

yeah, it is not that I don't have sounds, it is that I didn't have time to get it into the game, I added the extra enemies in the last 15 minutes (and thus the third enemy arrives 3-4 turns too late).

anyway, I appreciate the feedback

thanks for the comments, did some fixes even though its a jam game, at least now its sorta playable and stuck things can be removed with the new buildable bomb (almost completely untested so surely nothing can go wrong by blowing up stuff xD)

Theme, music and feel is really nice,(especially like the menus and the 3-2-1) the character controls were too "floaty" to make the gameplay as enjoying

A little too simplistic for my taste, seems to work very well though

I was too lazy to download, but this  video is worth watching for sure :D very cool idea