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Naka

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A member registered Feb 09, 2016 · View creator page →

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I shouldn't have changed anything that could cause that. I wonder if there's some edge case about loading old save data. I'll take a look and see if I can find anything.

It was the new character. It wasn't so much that it was uncomfortable to draw, but something I was inexperienced with. I ended up not pushing as hard as I wanted to, but I'm at least happy with the result.

Camp cap is increased when you get the quest at 105. You don't have to complete the quest, it just didn't "occur" to her before then. There seems to be an error that caps your level at 100 until you refresh the page, I'll look into that. The Mookomaan is intended to be a long-term contract. Don't worry too much about capping it right away!

It's not supposed to wipe your progress. I don't think there's anything I can do to help at this point, but I'll look at the code and see if there's anything weird going on that could cause it.

That is the intent. Most party members are only going to be getting some weapon and armor upgrades, while Alicia will be much more customizable.

The intended cap is 40 for now. That you can go beyond is a bug. Should be simple to fix.

Unfortunately, this is an engine limitation. I'll look into what solutions are available to me, but all I can do for now is offer workarounds. The game is designed so that you shouldn't need to leave it run for too long, so hopefully it isn't too big an inconvenience. Otherwise if you open it in a new browser window, instead of a new tab, and leave the window open, behind your first window, it should continue running.

It is! Though you can play it in browser, there should be a download link below the description.

Thank you! The 1/1 card you got for being the orange FOE does have a surprise in store! It'll probably be a long time before it shows its true power though, so maybe just hold onto it for later. The orange FOE should also have had some data shown up. I think it's at the bottom of the list?