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Nakano30

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A member registered Oct 16, 2016 · View creator page →

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And I'm trying to avoid spoilers too btw, heh.

(1 edit)

Holy wall of text.

Anyways, lemme try to answer this step by step.

I'll check out why Waschbar Ritual spell isn't working as expected. I had to fix a bug related to it previous update, which might have broken the second function of it.

Priscila really needs some extra skills to make her more reliable. I thought about adding more dance moves to her, once I think about what they could do.

The Potion Throw skill actually increases the effect of the potion thrown at a character too (they heal more), alongside adding an extra chance of healing a character (Since Potion Throw doesn't use potions cooldown). Due to Benny making it easier to get golds, he can buy strong potions to be thrown in battle when in peril.

Buff stacking can happen if they're from different sources. The same is also valid for debuffs.

Btw, if you have Discord, I recommend accessing the game discord server to send feedbacks and bug reports. You can find the link on the download page of the game.

Haha, that's definitely not intended.

Tomorrow I'll fix that bug.

Good luck finding Kiki, and also the person she takes care of.

There is a small amount of pets available, whose you need to find their pet food to be able to try taming them.

Some of the pets are obvious (like the bunnies and the dog), but others are a bit more tricky to find their pet food.

Basically, check a pet food item description, because they will tell which monsters you can tame with them.

As for the absence of guild master right now, the guild doesn't simply "manifests". When the first member is recruited, isn't a ghost adding it to the guild. It's just that the guild master is not a playable character right now, but I will work on it in the future, once I formulate how the guild master and their classes will work (currently, I only got a Human Fighter and Mage drafted, with the Female sprite needing work).

Interactions with Guild Members is something I'll have to add. Would be nice to hear what guild members have to say, and also what they think. And also know more about them too.

Yeah, the new passive from the musicians really makes them handy (beside on the released version of the game, it's also buggy, since even ko'd they can still offer healing). Maybe it might get nerf in the future, but at least they made the musicians even better regarding support, so Kiki can get some rest.

I mean, that just spices more the builds you can make on your gameplay.

Thanks for the report.

I just saw here, and a frame that wasn't intended to be exported with his outfit ended up being, which causes the standing frame to show nothing, and the walking combat frames to be delayed.

Next update will bring the fix.

It's a good practice to check if your guild mates can take on new challenges you bump into. If a monster is too tough or hitting too hard, it's not bad practice to return when you get stronger. The absence of levels for monsters allows one to take risks, and measure if they can take the challenge or not.

Even if guild members suffers fatal defeats, they wont be removed from your guild (even more since I didn't implemented hardcore mode yet).

Trying out new guild members you unlock is a good way of discovering their strengths and uses for battle, and looking for new ones helps too.
You never know when you'll bump into a new potential guild member.

Thank you for your feedback.

I begun checking a bit the tutorial, to see if I can improve the explanation on the parts that are lacking.

I will still need to work on the Guild Leader. Gladly, I have a more solid idea of what to do about them, beside I still need to plan out their customization.

The game lacking a map is intended. You'll see that quests and their quest logs direct you to the field or npc you need to talk to, and uses cardinal directions to tell which place of the map your target is. If you have troubles with cardinal directions, some Waschbars in the tutorial map can help you with that.

The other reports I'll look into as I develop the game.

Have fun :)