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Nalisai

3
Posts
1
Topics
A member registered Dec 18, 2020

Recent community posts

1. Is there any chance we could get the option to change the color of label text, specifically for the character tiles? The red is hard to read unless you zoom in REALLY close.  2. Stretching here, but any chance of enabling a multi-player type feature similar to Owlbear Rodeo where players could move their own sprites? 2a. Maybe I just don't get  how it works, and if that's the case a tutorial would be great, but is there a fog of war option? Just something the DM reveals would be plenty, or maybe an overlay where placing light sources would reveal the map? 3. Enemy tiles, but I already added to the thread elsewhere. 4. The ability to save maps as some sort of image file would be nice so that I could send maps to players for things like player-owned buildings (safe houses, etc.). 5. This one is a big ask, but worth a shot - any chance you could move imported images to the background layer? I've imported pre-printed map images from D&D Beyond and, with a bit of struggle but it's not impossible, lined them up with the grid to use. However, other than the character tiles, light sources, text and ruler, nothing else shows up when I try to place it on the image. 

You've got a great easy to use map here and I'd love to see it go further. And 'free' (I donated :) keep making it awesomer)? I mean, seriously awesome. 

Nalisai

Using this map I've just been using the 'elite' character tile for player characters and the normal tiles for enemies. Would be nice to have some more enemy tile options though. Even if it's just one, like a small goblin sprite or something.

Ctrl + S (PC) will save the web page and you can pull the image files from there more easily than trying to right click everything.