Thanks!(づ。◕‿‿◕。)づ
NamNorm
Creator of
Recent community posts
Thank you for such a detailed, full of love and admiration review!
We really appreciate your thoughtful approach to the walkthrough of the game and are glad that you appreciated our dangerous decision not to make an official walkthrough.
Thank you for appreciating our hard work in terms of visual. Our artist is incredibly flattered that you have noted and highlighted such seemingly inconspicuous things as the constant change of emotions.
We are very pleased that you supported and highly appreciated our improvements from the demo version. This was not an easy decision for us.
Such great reviews can't be too long :3
We are happy to work on new routes for wonderful players like you, who are so open, attentive and generously sharing their emotions.
Thank you very much! Your comment is incredibly kind, warm and full of acceptance.
Thanks again for telling us your impressions about the game and MC. We find your opinion not only deep, but also cute. We are very pleased that you have treated our game this way.
Thank you for recognizing our hard work. It helps us a lot to cope with being in the middle of a screaming crowd.
Oh, thank you for such a big, interesting and useful comment.
You're damn right about triggers. Sometimes we get the impression that some developers spend more effort on writing out these triggers than on the game itself. But they still lose, because there are people who do not want to play, but want to find a reason to show their discontent and aggression.
We remember your opinion about the lack of horror in vn for girls, because at some point it really supported us ❤
As for adding the tag, we have thought about it and we will definitely conduct an experiment.
And yes, you're right again. No triggers, no tags, and even more so the description of the game and screenshots - will not stop some people from indignation. After all, in their opinion, we should not have done anything other than joyful and enjoyable games AT ALL.
We are sorry that you didn't get the full measure of what you wanted from the game. But it was inevitable - in the first act we were not going to devote much time to lore and in particular to the altides. The idea of the first act were somewhat different. But perhaps other acts (in which there will be completely different messages) will please you more.
About the English translation. This is a really difficult question. Our text was reviewd and edited by native speaker, whose opinion and talents we greatly value and respect. Our proofreader has done a great job of adaptation our extremely difficult text into readable English (the initial translation to English was done by us). We cannot evaluate all the nuances of the result text ourselves, but we were guided by the good reviews about this editor.
To bo honest, it is worth mentioning that there were some certain places where we severely restricted the freedom of our proofeditor, so as not to distort the original idea, for example, "ill-come" or "curiouser and curiouser"
But in any case, thank you, we will definitely take into account your opinion in order to build a more complete picture in a place where we ourselves cannot see.
Thank you again for writing so much and supporting us. We really got better and we became more confident in our actions and we want to make games to show our vision of beauty (even if it seems terrible to someone, ahahahah)
We hope to continue to read your wonderful comments from time to time :3
Thank you so much for your support! You are absolutely right about the peculiarities of people's behavior on the Internet and we, as people discovering our creativity in the network, have to reckon with this.
And thanks for a lot of good, useful tips.
However, we can't use all of them. There are no such games (or we did not find them) with the vibe that we want to show and this was the motivation to make our game in first place. Since there are no landmarks, we go blindly, laying a path in a dark, unexplored forest.
We have just started this journey. And we will experiment to express exactly what we have inside. And more often than not, it doesn't correlate at all with what the players expect from us.
Therefore, our path will be difficult. But interesting)
We will be glad if you continue to follow our path and perhaps some of the tracks that we find will bring you real pleasure.
Hello! You have a couple of ways:
- You can follow the instruction above - about how to extract the DLC
- After the purchase you should have received the Steam key. So you can use you key there and Steam will automatically download all the needed files (unfortunately here, in itch.io you have to manually manage the files in order to unlock DLC content)