I figured it out! :D
nanodeath
Creator of
Recent community posts
Awesome, that's still pretty nice.
This was originally going to be a bug report...but I did see that the notes eventually did finish.
One tricky thing is -- I think someday it'd be nice if consecutive notes could be joined into one successive note. The ways to represent that visually may conflict with what I proposed. Though, if a single-note instrument is stretched out to 4 notes, vs a four-note instrument is invoked once...maybe there doesn't need to be a difference, since they're kinda the same?
I was on 1.1.2 before, and I actually I'm not sure if it was the same architecture...I think it was.
Yeah, I ended up doing an uninstall...but itch's uninstall also didn't work. I ended up just deleting the "local files" of Tiled, mashing uninstall a couple more times, and then reinstalling -- which eventually worked.
0.6 doesn't seem to work? I get
Exception in thread "main" java.lang.NoClassDefFoundError: com/badlogic/gdx/ApplicationListener at java.base/java.lang.Class.forName0(Native Method)
at java.base/java.lang.Class.forName(Unknown Source)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:56)
Caused by: java.lang.ClassNotFoundException: com.badlogic.gdx.ApplicationListener
at java.base/java.net.URLClassLoader.findClass(Unknown Source)
at java.base/java.lang.ClassLoader.loadClass(Unknown Source)
at java.base/java.lang.ClassLoader.loadClass(Unknown Source)
... 3 more
Hi folks. I'm gonna try to be making a game called "Going Home", which is about a child walking home through a dark, dangerous forest. There will be many obstacles, like tree stumps, rocks, boulders, streams, etc. But you don't simply jump or climb over these obstacles -- you type over them. I have the basic scenery working and basic gameplay working, but...it's still got quite a ways to go. I'm building it in Godot.