Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

nanodeath

20
Posts
2
Topics
7
Followers
11
Following
A member registered Jun 12, 2016 · View creator page →

Creator of

Recent community posts

I figured it out! :D

:o

This is fun! But uhh does Day 4 end? It’s quite long.

Quick cute little horror game, keep up the good work.

Awesome, that's still pretty nice.

This was originally going to be a bug report...but I did see that the notes eventually did finish.

One tricky thing is -- I think someday it'd be nice if consecutive notes could be joined into one successive note. The ways to represent that visually may conflict with what I proposed. Though, if a single-note instrument is stretched out to 4 notes, vs a four-note instrument is invoked once...maybe there doesn't need to be a difference, since they're kinda the same?

Some instruments hold notes for a really long time. The Voice, Choir, and Strings instruments all hold any note played for 2 full measures. Can we have a single note visibly stretched for the duration it's playing?

Looks awesome 👍

License?

Hey ansimuz, would it be possible to include a license? Would make it safer for people to use this :)

Fun little game! Got to level 7 with 982 points. Was kinda boring until it picks up around level 5. Impressed with the level of polish.

Sorry, I'm still not seeing it. What are the criteria? And who will be judging?

Erm...did you do anything?

I was on 1.1.2 before, and I actually I'm not sure if it was the same architecture...I think it was.

Yeah, I ended up doing an uninstall...but itch's uninstall also didn't work. I ended up just deleting the "local files" of Tiled, mashing uninstall a couple more times, and then reinstalling -- which eventually worked.

Uh, the itch.io app downloaded the update, and then I tried launching the app, and then it tried downloading the update, and after installing it won't start anymore -- "The procedure entry point ... could not be located". What the heck.

0.6 doesn't seem to work? I get

Exception in thread "main" java.lang.NoClassDefFoundError: com/badlogic/gdx/ApplicationListener
        at java.base/java.lang.Class.forName0(Native Method)
        at java.base/java.lang.Class.forName(Unknown Source)
        at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:56)
Caused by: java.lang.ClassNotFoundException: com.badlogic.gdx.ApplicationListener
        at java.base/java.net.URLClassLoader.findClass(Unknown Source)
        at java.base/java.lang.ClassLoader.loadClass(Unknown Source)
        at java.base/java.lang.ClassLoader.loadClass(Unknown Source)
        ... 3 more

Awesome work devs, I'm really enjoying this :)

It's far from done, but I've submitted the game here so people can watch, if they want. I also posted another progress update.

Today I took a "break" from the game to get a CI pipeline going. Now whenever I push my code up to GitLab, a pipeline builds the godot source into Windows/Linux/Mac archives and then uploads to itch.io. If you're using GitLab and Godot, you can find my work here.

Bloody Jam community · Created a new topic Going Home

Hi folks. I'm gonna try to be making a game called "Going Home", which is about a child walking home through a dark, dangerous forest. There will be many obstacles, like tree stumps, rocks, boulders, streams, etc. But you don't simply jump or climb over these obstacles -- you type over them. I have the basic scenery working and basic gameplay working, but...it's still got quite a ways to go. I'm building it in Godot.

Just as a heads up, the Java version was uploaded as a .zip instead of a .jar. I just changed the extension and was able to start it...