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Napodyn

2
Posts
A member registered Mar 22, 2018

Recent community posts

(1 edit)


Playing on PS4 version, as pre-mentioned.

Tried new update, still getting a bug where after you save and load your game, the base(main house) is no longer showing its interface, and so you can't upgrade any further or change characters. Most likely won't be into the game until that is resolved as I've had 4 play throughs encountering the same issue and so it kind of breaks the game for me in progression.

Other issues is that placement of objects is still very finicky, and often is pathblocked where things should clearly be able to be placed. As if the character is getting in the way of it or near objects, even though there is nothing on the tile of placement itself.

There should be a tipnote about your HP dropping every so often when your food resource is dry. I noticed it myself and understood why, but some friends were wondering why their health was draining for seemingly no reason. 

The wandering merchants seem to still act as sudden roadblocks. The concept itself is fine but there really should be a button to show and hide their vends.

Entering the game from a save file still puts you and your dog at low health for no reason.

That's all I've encountered this play through, though I stopped pretty early on as I was mostly only checking to see if the first bug I mentioned was resolved yet. 

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Hey, I like the game. It has a lot of potential. With continued updates - especially pertaining to new zones/towns, dungeons, & side quests/characters to unlock, I can see it being a pretty captivating game for a horde of people (see what I did there? Ha.) - Discovery of spontaneous new things is key to keeping things entertaining. 

Here are a few bugs I have come across and some suggestions - I am on the PS4 version of the game. 

I'm sure some of these have been submitted before, but here's a +1:

1. Some time into the game I noticed I was unable to upgrade my house or swap out my characters, preventing me from progressing much further. The menu was not appearing when I stood by my house. - I noticed a previous comment saying this was an occurrence after you save & exit and return to the game.

2. When you die in a dungeon on a lower floor, you spawn in with another character - typically all weak ones if you haven't been able to upgrade them, where the level is more fit for an upgraded character.  It doesn't make much sense why they would be spawning into the dungeon and not back at base - after all, they never ventured in to begin with. If anything, a choice window should be given so as to not walk your entire team to their deaths in a loop unwillingly. 

3. When the dog returns to base it has nearly no HP for no reason, making you not want to leave him behind and waste resources (This happens to other characters when you are not using them as well).  

It also It also gets in the way a lot and makes you blocked in. I would suggest, if you try to walk into it, it will flee a few feet from you and return to follow mode, giving you a window to walk out easily. 

And it has some kind of super powered strength to throw cars into the air when it walks underneath them.

4. The holes to descending dungeons should ask if you want to descend or not. Sometimes I'm being hasty and fall in accidentally, when I haven't explored the rest of the floor yet. 

5. The vendors should ask if you want to see their wares, rather than automatically pathblocking you. Those pushy salesmen!

6.  I know alligators were meant to be environment hazards and thus immortal - but I think it would be better that, maybe they should just have higher than average HP, and perhaps respawn every 5 waves or so.

7.  The car seems to automatically start backing up when you enter it. Not sure if that was intended. 

8. When placing fences, you can offset them(which is fine, but -),  when you place them at a fence to connect( in a "T" shape),   the offset block goes through the other fence. (Making a "+" shape) -- not a big deal, but would suggest making it shave the end of the fence off enough to connect as a "T", and just start it new again on the other side if people wanted to make a "+" shape.

9. People have suggested being able to move your house - and you mentioned you would be making specific locations - I think it would be a neat concept to keep your old base, and be able to just have new ones added. Alter the horde waves to be happening at a random bases as a surprise, so you have to rush over to that base. Make it happen slower so that you have some chance, though. - alternatively, you can build up a base strong enough that the characters you rescue can fend it off themselves, but slowly weakens. Get notifications if a base is starting to fail. Have multiple bases being horded at one time. (Offset timers that can sometimes land in the same timing for both/multiple bases). If you set your unused characters to upkeep certain activity (farming, repairs, etc.) Then you should be able to successfully defend on all bases. Or maybe if you made zones going out super far, the base you are furthest from (or closest to) will have the most intense wave out of the bunch. 

I would also suggest new events and situations to occur in place of the typical horde, so that fending off waves doesn't become too bland and repetitive. 

Anywho,  that's that. Good work thus far,  Fun and addicting. I was hooked right off.