Careful not to pursue perfection.
Perfection is the enemy of finished.
By default, Windows Security is set up to not allow third-party programs to run. It's there to catch executable viruses trying to run in the background, but will also trigger if you run a program that isn't on Microsoft's list of "approved programs". (Which is the overwhelming majority of programs.)
If you trust that this game isn't a virus in disguise, then you can just tell your computer to run the program anyway.
Good to know it was helpful. I know a lot of people have a tendency to make complaints that are so vague it's impossible to tell what they're even complaining about. So I make sure to be very specific when I have tips for developers. I just always worry that the hyper-specific points might come off as judgemental.
When you say you have stuff for 2025, does that mean that the next update won't come out for a whole year? 'Cause I will wait that long, but that's kinda sad. 馃槩
I can't say I know anything about coding, but I can say that you can find tutorials for absolutely everything on the internet. Just try a web-search for "How to add [X Feature] to RPG Maker [Your Version]." There's a real good chance that you can even find a YouTube video for that specific thing.
Here's a screenshot from my game, for reference:
So if you're using the latest version, which is 0.48, it seems you've got a bug.
(Seems I also have a bug, in that the countdown meter doesn't appear.)
Perhaps the functions are still there, but not visible. Maybe try clicking where the eye button should be?
Also, HypnoChanger seems to have forgotten to update the version count in the latest version. So even though the version actually is 0.48, the title screen says it's 0.47, so keep that in mind.
If you mean the gatekeeper when you first go to the elf world, you need more pearls. Helen says as much.
You go on Helen's profile and down in the bottom left corner is a button. Click that button, then choose to reset.
Resetting removes all your levels in exchange for pearls. The higher your total level is, the more pearls you get. The more pearls you have, the easier otherworldly conquests will be. You can also use pearls to buy permanent upgrades and summon new harem girls from other worlds.
It's been a while, since OP posted this, so they've probably either already got it figured out, or they don't care any more. But for the sake of anyone else who needs help with this, I have some advice. This will be a longpost, so buckle your fuckle.
I really like the term "Cumbat," so I'll use that. I'll start with an overview of how the Cumbat system works. Keep in mind that this information is based entirely on observation, and so it could be completely wrong.
Both the player character and the girl have a Pleasure stat and a Stamina stat. These stats do the same thing for both the PC and the girl. Performing any action will use stamina. If a character's Stamina gets to 10 or lower, that character won't be able to take any action other than resting. Successfully performing sexual actions on a character will fill their Pleasure meter. If a character's Pleasure meter gets totally filled, that character will orgasm.
The goal of Cumbat is to make your opponent orgasm a certain number of times. If the PC orgasms twice in one Cumbat session, you lose. The girls will have random numbers for how much they're allowed to orgasm.
Generally speaking, the more times a girl has to cum to lose, the more sensitive she will be. In other words, it'll be easier to fill her Pleasure meter, so you don't have to worry too much about those girls with an orgasm limit of 7. This is not always true, though, some girls are just inexplicably hard to please.
As far as I can tell, there's also a hidden Aggression stat. Aggression, obviously, determines how aggressive the girl is. This mostly determines how often she'll try to grapple you, how often she'll break out of your grapples, and how likely she is to "Give Up." If a girl Gives Up, she won't take any actions and will just let you do anything to her without struggle until you make her orgasm. Once she orgasms, she'll start fighting back again.
There are a few things that can change a girl's Aggression. Girls will start off with one of three possible base Aggression levels: Low, Medium, or High. Girls can also gain more Aggression during the Cumbat, generally by acting more dominant towards you. It's not so bad if a girl starts with low Aggression, and gains more. But if a girl starts with high Aggression and gains more, that can be a big problem if you were trying to win the Cumbat.
Another thing that effects Aggression is the Dom Level. The Dom Level is shown on the far left side of the screen. The Dom Level starts as 3, and can go up or down from there. Whenever the girl does sexual things to you, the Dom Meter fills. Whenever you do sexual things to her, the Dom Meter drains. If the Dom meter is totally full when the girl does something sexual, her Dom Level will go up. If the Dom meter is totally empty when you do something sexual to her, her Dom Level will go down. The higher a girl's Dom level is, the higher her Aggression will be. Conversely, lowering the girl's Dom Level will significantly lower her Aggression. This can be very important if you're up against a girl with high base Aggression.
The girls also have an Arousal meter. The Arousal meter is filled whenever the girl successfully does something sexual to you. If the Arousal meter gets totally full, the girl will get a significant boost to her Aggression. Whenever the girl orgasms, the Arousal meter empties completely, and she loses that Aggression. I'm not totally sure about this, but I think that if the girl has high Arousal, your sexual attacks will deal more Pleasure "damage" to her.
Now, again, Aggression is not a stat that is actually shown or tracked by the game, so it's possible that I completely imagined this mechanic. This is just my way to explain a behavioral pattern that I noticed.
Now then, that's the basics out of the way. There are two different types of Cumbat: The Sex Battles that act as random encounters when you explore the dungeon, and the Work Sessions. These different types are mostly the same, but have some small but significant differences in how the girls behave. To put it simply: In Sex Battles, the girl is trying to make you lose the Cumbat. However, in Work Sessions, the girl is trying to help you win.
Sex Battles really aren't that bad, once you get the hang of them.
All you really need to do is pay attention to your stats. If your
Pleasure is getting too high, just grapple the girl so that she can't
touch your peener. And keep in mind that you are allowed to cum once per
Cumbat, without repercussion. So you can penetrate the girl if you're sure that you can still beat her with one orgasm or less on your plate.
An important thing to note is that, unlike
the girls, your Stamina and Pleasure don't reset when a Cumbat
ends. So you need to pay attention to what your stats are whenever a
session ends. Truth be told, the best advice really is to never start a
Sex Battle when you have high Pleasure, because that's a really good way
to lose. So, if you're penetrating her, and she's not likely to have her last orgasm until quite a while after your first, you should pull out and finish her off with your hands.
With
that in mind, if you do finish a Cumbat with high pleasure, it's a good idea to stop exploring the dungeon immediately. Go do a Work Session to get the jizz out of your
system, then you can get back to exploring. Or not, to be honest. I mean, the punishment for losing a Sex Battle isn't that bad. You only lose a random small amount of money.
Another tip for sex battles, is that different girls like different moves. Some girls like being groped. Some like being fingered. Some like being eaten out. Try out a bunch of different moves to see what she likes. Especially if she "Gives Up," then you can try moves without worrying about her getting a cheeky lick on your dong. If a move does 15 or more "damage," that means she likes it. If it does 6 or less "damage," it's a waste of time to use that move on her. But also, some girls just don't respond to most moves. I haven't really found a good way to reliably win against those types of girls, besides just determination and luck.
Work Sessions are significantly less dangerous than the actual sex battles you have out while exploring. The main difference between Sex Battles and Work Sessions is that instead of fighting the girl, you're working with her. Your primary goal in a Work Session isn't to be the Dom, it's to make the girl cum—and she's trying to help you make her cum.
I've only truly lost one Work Session, so I'm not totally sure how losing works. That's not because I'm really good at the game. It's because Work
Sessions are really easy. You seriously don't need to worry about losing
them. Even if you do actually lose, you still get some money, just a
really small amount.
But I'm pretty sure it's tied to the Enjoyment meter. In Work Sessions, the girl's Stamina meter is replaced with an Enjoyment meter. I think that if you cum twice when the Enjoyment meter is empty, you lose. But if you cum twice while the Enjoyment meter isn't empty, you still get paid. Just a bit less than she would've paid you if you actually won the Cumbat. But again, I could be wrong about that, since I only experienced a true loss once.
From what I could tell while doing Work Sessions, it's best to just do whatever the girl wants you to do—and she will tell you what she wants you to do.
There's an opening dialogue with each girl, which consists of three lines. Line 1 is just her introducing herself. Line 2 is her explaining her personality type (IE: "Virgin," "Normal," or "Slutty"). Line 3 is her telling you what she wants out of the session. If line 3 has the girl say, "Do you mind if I'm on top?" that means she wants to be the dominant one. She'll start the session on top, and will proceed to ride you into the sunset.
The "Virgin" type generally starts with low base Aggression, so they usually want you to be the dominant one. They're usually perfectly fine with you sexxing them up until they cum, and will rarely try to get on top.
The "Normal" type starts with medium base Aggression, so they tend to be switches. They will sometimes try to change up the positions so that they're the one on top.
The "Slutty" type usually starts with high base Aggression, so they'll often be dominant. They're the most likely one to start out on top, and they're the most likely to change positions to get on top.
It's not a problem if the girl is on top. Sure, you could try to get on top of her, but it takes you two turns to get on top, whereas it only takes the girl one turn. Every single turn drains the Enjoyment meter. Wrestling over who gets to be on top is a waste of time. You'd be much better off using those turns on the Assist move.
It's also fine if you're the one on top. Work with what you got. Just go with the flow, and you'll be fine.
Alright. I believe I've played all of the content for the current build, so I feel like I can share my thoughts now.
It's very good so far. Lots of potential. There's some definite rough spots from it being an early build, but those issues should be polished out as development progresses.
I definitely wanna see where this goes.
To share a little bit of advice: As a general rule for game development, you should focus on bugfixing and stability first, and then work on adding new content. That makes for a much nicer game feel on the user's end.
Also, something I got from ExtraCredits back before they went coo-coo: "If you're trying to put a difficult section into your game, and you as the developer think the difficulty is just right, it's probably way too hard."
Now, I have some notes that I want to share. This may come off as being overly critical, but I'm not trying to make fun or cause offense. I just want to point out some spots where I think improvements can be made.
General Improvements:
Bug Reports:
Been a while since I played, so longpost incoming:
The last few updates have been great. I really like the new models.
The personality system is a good addition. I like everyone being a bit different from each other.
I like the card-based combat too, which is unusual for me. There are a lot of indie games these days that implement a card-based combat system, and end up flubbing it up a bit. This game did it pretty well, though, IMO.
Now onto some gripes:
The whole game is still pretty buggy, too. To report a few bugs I've experienced:
That said, don't let my bitching give you a false impression. I still really like this game, and I see massive potential for growth. It just needs some polishing.
Great content so far. Can't wait for the story to ramp up.
As far as bugs go, I noticed that the DDR minigame sometimes doesn't register inputs. There's also a small HUD bug where, after you see Mia's shower scene, the bathroom will still have the question marks until you leave the living room.
Other than that, spectacular stuff. Can't wait for the next update.
The controls are a bit... Funky.
It's kinda funny, but the WASD keys all do the same exact thing. IE: Moving you forward.
I also noticed that the camera sometimes won't turn in one direction, especially when you're standing still.
The power outage really needs some reworking. Either by having more guide lights, or the ability to use your flashlight still.
Truth be told, I don't understand the logic behind a flashlight that stops working when the building's power goes out. Especially if you also have to charge it.
You can't see anything at all if the power goes out, so there's pretty much nothing you can do but stand around and wait for the animatronics to get you. Except the animatronics don't go everywhere, so if you get stuck in a spot where they don't go and you can't see anything, literally the only option you have is to Alt+F4. Which is extremely disengaging.
Also, as a personal gripe, I once met a man who'd recently had surgery on both of his hips, and he still walked faster than the catboy security guard here.
Truth be told, I'd like this game a whole lot more, if the controls weren't so awkward. Some way to rebind the keys would really be appreciated.
The girl designs are cute. The animations are really good. The platforming is okay. The only thing that frustrates me is the controls.
Nothing quite like playing a segment where you can't afford to make a single mistake, and you try to push the jump key, but then you accidentally hit the "stand perfectly still and look at your inventory" key right next to it.
Hm. Great potential for a concept, but there's issues.
For one, it's too difficult to turn a profit. Either the oils need to be cheaper, or the girl needs to pay more.
For another, it's way too easy for your hand to accidentally slip off of the girl and stop massaging her. Which is a big problem with how little time you have.
And obviously, there's not enough content, but it is a super alpha, so that's to be expected.
New build seems a bit buggy.
Trying to mind break someone from their character menu just kicks me back to the harem menu. Not unplayable, since I can still mind break from there, but it's a bit weird.
Also, when I got Leena to show up and go through her intro dialogue, it goes to Helen's mind break screen instead of Leena's. Because of that, I can't get Leena.
Seems like a lot of people commented without actually reading the post...
Anywho. If you want to sell your game on Steam, then you'll have to comply with their rules. If Valve says, "No characters under 18, regardless of what they do in the game," then you'll have to age-up Chiaki in order to sell on their platform.
She doesn't have to be lewdable just because she's 18, but... People will want to be able to.
BTW, the adult Chiaki concept looks cute as hell.
Not much to see for now, but what there is shows a lot of potential.
The art in this game is really fantastic. Kudos to Veila. They did a great job.
Gameplay seems pretty unrefined, but it is an alpha, so that's understandable. I walked into a girl as she was doing her "dying" animation and took damage, which was a bit annoying. The attack arc also feels uncomfortably small.
Correct me if I'm wrong, but there are only three girls so far, yes? The Fairy, the Wolf, and the Vampire. Those were the only ones I saw, anyway, apart from the shopkeeper.
I noticed the fairy and wolf both really like to walk into walls. Pretty funny to see. Also, the shopkeeper stopped having any dialogue after a few times talking to her.