What did you fix about the multiplayer? As far as I remember, the cl_run check caused desyncs (which has long been fixed in DISDAIN) but what other issues did you find?
Nash Muhandes
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ElderJam is now known as DISDAIN!
Check out the new trailer here:
First, the host must run the "Coop - Host" file, and be sure you have open ports on your router. Type your player name, and the number of players to host. Then the other players must join your session by running the "Coop - Join" file - they'll have to type your net address (usually IP address, but can also be your network name)
Hi there, thanks for playing! It seems that the graphics are glitchy in this video. The models aren't supposed to flicker like that. The problem might go away with 2 possible solutions:
1 - switch the renderer to Vulkan. Options - Display - Set video mode - prefered rendering API - change it to Vulkan and restart the game
2 - this problem usually happens on AMD hardware and can be "worked around" by downgrading your AMD drivers to 21.5.2
Sorry for the inconvenience! Glad you enjoyed it anyway :)