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NatashaLibera

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A member registered Sep 07, 2023 · View creator page →

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Pretty fun, I played it for about 10-15 minutes. I thought the main mechanic works pretty well, and I found it interesting how one of the main challenges is to get BACK INTO the water ASAP before your breath runs out. I never died from the bears, just from getting stuck or running out of breath.

I thought it might be a slight improvement to have a visual indication of which parts of the water you are able to swim through. I kind of figured out that there's an invisible wall somewhere underneath the bears that you have to jump over, but maybe some kind of bubble animation or seaweed or something to help indicate how soon you can go back down into the water and still be able to swim forward. Unless you intended that to be part of the challenge.

While the graphics weren't what I would call "pretty," I appreciated that they are functional enough to do the job, and thus the game has a bit of a bad art charm to it ; )

From reading the description, I was looking forward to the amount of effort you put into the graphical simulation of the solar system, but it was difficult to appreciate while playing the game. Since the robot doesn't seem to be able to look up and down, I wasn't sure if there were some awesome planets above or below me. I liked the graphics and UI a lot though.

The power-up system at the beginning is really well done! I like the selection of all the different slimes, and their names and faces are really cute. There is a drop-off in excitement after you manage to kill the first enemy, after that the game becomes easy yet drawn-out.

I bounced around the town for a few minutes after I got it down to "1 enemy left," and I wasn't sure if it was still out there somewhere or if the game was counting me as the last enemy. But I bounced around for a long time and couldn't find him so I quit. Don't know if there was a win screen somewhere that I missed.

Sound effects are well-done, too!

I find this way too relatable.

Really unique battle system! I found it got more complex from initially seeming like a basic "match 3" game, to then realizing you have to take full advantage of the ability to shuffle things around before dropping in order to get through enough hearts to survive the later levels.

Some of those slopes were pretty tricky. The ending was pretty funny, although I'm not sure if the way it ended for me was the way you intended or if it was impossible to get any other outcome.

It was fun to play through once. I felt it was pretty slow waiting to get enough money for the bazaar, but after that I was able to buy everything else without waiting much and get to the end pretty quickly. Then I'm like, "Welp, I have like 50k now and I clicked on all the buildings and tried selling all the items so I guess that's it :D"

But yeah, nice work!

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It was really fun, I played the whole thing with a staff-heavy build. Kinda went in to the boss before realizing that chain lightning and random-direction dagger aren't that great against a single opponent but managed to win anyways.

One thing, I would make the skeletons a little bit lighter in color. They would stand out better in both the dark dungeon and the following daylit map.

henshin!!! The transformation was hilarious, and I love how the music also changes when that happens. Overall, great fun!

That was really cool! My first run they ran into the boss right away and one of the characters ended up getting stuck in the black space so I died... next run I managed to run into 1 group of little guys before finding the boss. The boss tends to spawn in the first room a lot it seems.

I was a bit confused on which names referred to which hero, I could kind of roughly guess but not 100% and sometimes I wasn't sure if the tanks were taking more damage or if the healer was getting aggro'd