Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

natchooo

5
Posts
1
Topics
A member registered Jun 09, 2016

Recent community posts

Could you please be more precise about the folder in which plugind should be?

On windows, I tried putting the plugins in :

- C:\Users\<MyUser>\AppData\Roaming\Superpowers\projects\plugins\<whatever>\<PluginName>

- C:\Users\<MyUser>\AppData\Roaming\Superpowers\projects\<MyProject>\plugins\<whatever>\<PluginName>

- <Superpowers_install_folder>/plugins\<whatever>\<PluginName>

and none of these worked


As you might see, I am using the default configuartion for project folders.

Could you please tell exactly where the plugins should be?

Thanks in advance.

Hello, I am having the same issue, but on Windows. Would be glad to know where to put plugins.

That is one tricky way!

Well, somehow i found a way using trigonometry rules:

if bullet.position.x > Math.tan(camfov) * campos.z

then the bullet is out of the screen.


Well i need to refine that so that it works in various cam positions and that it takes into account the bullet's size and that should do the job.

(1 edit)

Hi,

I am currently using an orthographic cam in a shmup kind of game, and trying to detect when bullets get out of the screen.

Does anyone know how i can do that please?

Thanks a lot.