Sorry still working on it, very slowly lol I work 50+hrs a week atm
NateOfThan
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I just updated the game and fixed the movement and the mouse-look from being frame dependent.
The issue was that I was "lerp"-ing C3's built in Custom movement based on DeltaTime when the built-in functions are already frame independent. And I also found that mouselook was dependent because I was multiplying it by DeltaTime, but the function "On Mouse Movement" already takes framerate into account.
Hope this helps and thanks for the feedback!
That may have to do with rendering and the way I filter for z elevation, I'll take a look when I can and see if I can help boost the fps somehow. Originally I did have distant objects hidden but re enabled it because the tower would disappear haha. I know I can at least boost it in buildings since you aren't looking at anything outside anyway. Thanks for the info!