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Nathan Hoad

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A member registered Jul 05, 2017 · View creator page →

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Recent community posts

I’ve updated the files in the projects to the most recent version of Dialogue Manager. If you download a fresh copy and give it a try it should work better now.

I’ve uploaded a tutorial video to my YouTube.

I’ll be making a full run-through video now that I’ve finished adding a bunch of new stuff.

Yeah I think text-based dialogue editing is quicker to write and easier to read.

Thanks for checking it out :) Yeah I feel like text based dialogue is quicker to write and easier to read.

This looks super cool. I’ve always been a fan of Powerhoof’s Power Quest but never liked Unity lol.

Thanks :) Yeah I prefer editing dialogue as just text.

Thanks :) Yeah I prefer editing dialogue as just text.

Thanks :)

Thanks :)

Thanks for trying it out :)

I’m almost finished on a couple of big improvements to the parser and then I’ll add an example project and walk-through video including the newer stuff.

To do something like that “attack” example, I’d just use the “do” keyword and point to a method like do attack("some attack").

Thanks :) I kind of want to flesh it out a bit more in the future.