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Nathan Hoad

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A member registered Jul 05, 2017 · View creator page →

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To get those examples you have to clone the repository instead of just downloading it.

I’ve updated the files in the projects to the most recent version of Dialogue Manager. If you download a fresh copy and give it a try it should work better now.

I’ve uploaded a tutorial video to my YouTube.

I’ll be making a full run-through video now that I’ve finished adding a bunch of new stuff.

Yeah I think text-based dialogue editing is quicker to write and easier to read.

Thanks for checking it out :) Yeah I feel like text based dialogue is quicker to write and easier to read.

This looks super cool. I’ve always been a fan of Powerhoof’s Power Quest but never liked Unity lol.

Thanks :) Yeah I prefer editing dialogue as just text.

Thanks :) Yeah I prefer editing dialogue as just text.

Thanks :)

Thanks :)

Thanks for trying it out :)

I’m almost finished on a couple of big improvements to the parser and then I’ll add an example project and walk-through video including the newer stuff.

To do something like that “attack” example, I’d just use the “do” keyword and point to a method like do attack("some attack").

Thanks :) I kind of want to flesh it out a bit more in the future.