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Nauti

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A member registered Jan 31, 2024 · View creator page →

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Game looks sick. Can't wait to try this out.

Thanks for trying out the game! I appreciate the video.

Hello,

I recently finished participating in the "7 day roguelike" gamejam and made a digital tabletop game. I thought the game would be fitting for this jam too and might be a nice game for the community to check out. Is it possible to submit this game for this gamejam as well?

Perfect. Thank you for clarifying

(1 edit)
The player controls a single character in the game at a time, this is in contrast to both a.) games where the player doesn’t control person-like characters or vehicles directly (for example puzzles) and b.) “god” style games where the player is an abstract entity creating and managing multiple discardable “units”.
Being character-centric helps the player establish a strong relationship with the individual characters, increasing the impact of the permanent consequences

I just want to be 100% sure, but does this mean I can use a party system for turn-based combat? I'm thinking grid-based tactical combat, but want to be able to control the moves of all party members when it's their turn. The alternative would be AI controlled allies while the player only controls the character of their choice.

Sorry if this is a dumb question, I just want to be certain.