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Nawalin

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A member registered Aug 27, 2020

Recent community posts

Thank you for looking deeper into it. Switching to Dx11 seemed to solve that problem. But now I get pretty much the same behavior just with another error message:

LowLevelFatalError [File:...\D3D11Util.cpp] [Line: 184]
Unreal Engine is exiting due to D3D device being lost. D3D device was not available to determine DXGI cause.

I just wanted to let you know. You don't have to look into it for my sake. I might check out the game a few months in the future again. Glad to hear that vsync was already planned :)

Thank you for the fast reply.

I have a GTX 1080. My driver was 560.94. Windows Device Manager / Update considered this to be up to date. But I downloaded the newest driver directly from Nvidia and did a clean install (wiping possible custom settings from before). Now I have version 566.36 installed. The problem with the game persists.

I used Windows Game Bar to monitor my FPS. I had an average of 119 FPS, that's also what I had shortly before the crash. The min. and max. peaks were 90 FPS and 149 FPS -- but they did not seem to be related to the crash.
Btw: VSYNC or at least a frame-limit would be nice to prevent wasting resources. My screen only has 60 Hz.

Looks like a fun concept. Sadly, I couldn't play much. Game always crashed after a minute or so. Error was

LowLevelFatalError [File:...\D3D12Util.cpp] [Line: 873]
CurrentQueue.Fence.D3DFence->GetCompletedValue() failed
 at ...\D3D12Submission.cpp:939
 with error DXGI_ERROR_DEVICE_REMOVED with Reason: DXGI_ERROR_DEVICE_HUNG

Very cute game with an unexpected depth. Like other pinball games, this one has missions, (different types of) multiball, etc. too.

I really liked the spacing between the flippers. In other pinball games I sometimes loose a ball and thought there was nothing I could do about that, because it dropped straight below them. This never happened here; but the game wasn't too easy either.