Super cool use of bullet time, still finding new ways of combo-ing together the shooting and launching after many runs. Seemed like adding bullets upon death was the no-brainer decision but then the second enemy comes in and all the sudden launches become more important.
I think aiming would've been easier if the arrows stemmed from the bird character, instead of where you click your mouse.
Cried a little, laughed a little, and learned a lot about myself.