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Smitty

25
Posts
6
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A member registered Jun 13, 2020 · View creator page →

Creator of

Recent community posts

This was excellent! I can tell you guys put serious work into pushing Griffpatch's engine to its fullest. The mechanics were simple, but really cute, and the ending was a surprise. I really enjoyed playing this one. Well done! 

I reckon I tried for 15 minutes to figure this out, but I just couldn't crack it. How do you do it? (The graphics look great, by the way)

This was cool! I liked the sound effects and the storyline. Reminds me a bit of The Stanley Parable. I think I would have liked another twist or two? 

Was this released before the Jam?

This was cute! I agree with the other commenter, the dash effect is really special. I think 50 lives is a few too many, though. 

My favourite thing was the noise he makes when he runs, combined with the sound effect it was very cute. 

I love clickers! What a great interpretation on the theme, and killing Scratchy is very appropriate! I think using sprites or stamps for each of the variables would have been a big bump in quality - and definitely some more variables, too! Multipliers for damage, attack speed on the mini-dragons, weapons, gasoline...

This looks gorgeous! Like the other commenter, I had a lot of trouble with the mouse mechanics - it might have been better with something like a forever: go to x: (mouse x) y: (mouse y). Blown away by the animation quality! 

I loved the ghost mechanic! That was really neat - it stumped me a bit before I figured it out. I think the "moving into walls" animation, like when you press buttons or move into a wall while not a ghost, would be a good spot for some polish. Great game! 

Cute! The screen switching mechanic worked really well, and the graphics were all solid. Well done! 

This was awesome! I loved the gameplay, the feedback on the aliens getting shot, the music, the art - all of it! So cool. I got stuck at one point in an endless screen switching loop, and felt like I was going around in circles a bit? Very cool, well done. 

This looks great, but it didn't feel much like a game. Feedback on getting hit (screen shake, flashing, etc) would have added to this. 

This was cool as! It gave me some old-school Worms vibes. Everything felt really smooth and clean. 

This has a really neat aesthetic - the suit guy's movement was really smooth, and I appreciated that my health regenerated. Some of the scene transitions were a little buggy. 

This was super cool. I love the 3D effect! There was a slight bug with the enemy guns following the player after shooting them, and I would have liked to see an ending, but otherwise this was awesome. 

This worked really well, and really nailed the theme. I agree with the other commenters - sound effects for getting hit would have worked well here. I kinda just cheesed it by sitting in the corner and spamming katana.

This looked great, especially the story and the zombie death animations. I think the limited vision aspect was a little too limiting - I had zombies appear right on top of me before I had a chance to react. 

This was cool! A nice take on the theme. The delay between guessing and seeing my answer was a bit too long, I think. 

I loved this. This was ambitious and deep and really well developed. Seeing powerups dangling in front of you during each level was SO cheeky and cool. There were just a couple of moments where I got frustrated - checkpoints would have made this so much better (I died just before the red zone!). Really well done, very impressed. 

Neat simulator - a bit like a zero player game? Maybe having a player-controlled arrow to try to be the last one standing? Reminds me a little bit of the game of life or other cellular automata. Very cool. 

The green shadow effect was really stylistic and cool, and I love how smoothly the gun animated (there was a little wiggle-delay thing when you moved, very nice). I didn't realise that you could move the first couple of times I played - I think having movement separate from aiming would be a nice next step. 

This really nailed the theme, and I love how smooth the movement is. I played this both before and after you added the vignette effect - I think I liked it more without it? It's really hard to see where you're going! 

Love the style, colours, and sound - I agree with other commenters, this was really polished. I would have liked to see more feedback when the blue clones die, and maybe a score or a timer?

Cool concept and the intro was fun. Loved the droning sound effects. 

That was cool as, dude. Love the atmospheric sound, and the story had me on the edge of my seat. Thanks for introducing me to ink, too!