This was excellent! I can tell you guys put serious work into pushing Griffpatch's engine to its fullest. The mechanics were simple, but really cute, and the ending was a surprise. I really enjoyed playing this one. Well done!
Smitty
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I love clickers! What a great interpretation on the theme, and killing Scratchy is very appropriate! I think using sprites or stamps for each of the variables would have been a big bump in quality - and definitely some more variables, too! Multipliers for damage, attack speed on the mini-dragons, weapons, gasoline...
I loved this. This was ambitious and deep and really well developed. Seeing powerups dangling in front of you during each level was SO cheeky and cool. There were just a couple of moments where I got frustrated - checkpoints would have made this so much better (I died just before the red zone!). Really well done, very impressed.
The green shadow effect was really stylistic and cool, and I love how smoothly the gun animated (there was a little wiggle-delay thing when you moved, very nice). I didn't realise that you could move the first couple of times I played - I think having movement separate from aiming would be a nice next step.