WHOA!!!
NebelungGameStudios
Creator of
Recent community posts
Is certainly a work in progress, am working on the inverted mouse option and controller support as we speak. Few other things planned for next update:
1. More Weapons- pistol, shotgun, rifles, rocket launcher, grenade launcher
2. Better ammo/reload system
3. Custom map of Spoonerville not the demomap of Synty Polygon Apocalypse
4. More maps
5. Collectibles
6. POI Points of Interest
Isn't really an experience bar, unless your talking about overall game experience in which quality of life improvements are on the way. Low ammo is known and makes it harder but with the right explosions you can wipe out a horde of zombies and loot their bodies. Will work on a better balance, also working on improving the grenades
Not harsh at all, you provided some really good feedback! Here are some answers
Some issues:
- 1) the problem with invisible walls, opened doors in the trailer park that you can't cross. If it looks that a player can go to, a player will try to go.
Bounds are put up to limit areas that are undeveloped, a "You can't go that way" will be a temporary fix untill I fill the whole map with more content
- 2) no clearly defined objectives for the mission/level - for example, how many hostages to save (like "8/10").
Had this in mind too, will be added in next patch as well as a fix to their follow animation
- 3) no sound feedback when you get an object (different sounds for ammo, money, grenades, etc.). Also, the counters on the HUD could blink or something like that to give visual feedback.
Will do, have the sounds already was an oversight
- 4) no rebindable keys... yet (but hey, thanks for the F1 help :)
Requested and brought to my attention by another player, also the ability to switch to inverted aim
- 5) for some reason, I didn't finish wave 2, maybe the zombies were stuck in someplace where I didn't find them (and I didn't find any when looking for the remaining hostages).
Mmm, I felt I fixed that, possibly a collision issues as they all spawn at the portal. Will play with the spawn time so they have time to move out of the way
- 6) Suggestion: one sidearm such as a pistol with rapid-fire but lesser ammo could add some more tactics. Maybe the money is just for that, buying new weapons, ammo, health, but I didn't pass wave 2!
Weapons are on the way but I need to add damage to all of them and will take some time, future weapons include- pistol, assault rifles, shotgun, sniper, grenade launcher, rocket launcher, even the ability to call in an air strike
Can always reach out and give us feedback and insights on how we can do better. We're a two person team (down to 1 currently as my partner is busy overseas in Ukraine)
Working on a tutorial area before you get on the plane, close gates? Like the doors on the houses?
Will look into adding a control setup as well, can look into the weapon recoil but realistically weapons do recoil and a burst tactic on how you fire may be more suitable.
Lmao, the grenades need work, not an 100% hit and they sometimes fall thru the floor
Will open up the rest of the map to remove the invisible walls and add more content.
Zombies are exceptionaly dumb, and I'm working on the code to either make them spread out more or do in different routes, maybe have less of a sight radius and patrol untill you're close, idk.
Hope to win you back as it is a prototype and very early access! Thank you so much for your message and pointers, I really do appreciate them.
Thank you SO SO much for all of your comments, many such as the Home not being safe and the odd piece of trash not being able to be picked up I've encountered as well. Always looking to make improvements and looking to collab with others to make fun/flash like games. All of your points are valid and I can see the idle function not being 100% effective ATM, and am working on a new solution