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NebelungGameStudios

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A member registered Jul 16, 2021 · View creator page →

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Recent community posts

WHOA!!!

Would be fun to work together, I'm a solo dev at the moment, do you have Discord?

Thanks, would appreciate if it were a different name however as I do plan to update.

Spook Smashers! community · Created a new topic Woot woot!

Who ya gunna call?

Dropping version 1 in just a matter of hours! Thanks for the support, I really appreciate it

I like the progress, and consistent updates so far, looking forward to seeing the continuation of the game

Excited to see this released! Good job, it's been a journey

:D Loved your video- the bear trap is ineffective against wieners lol

Fix uploaded- also made home safe from wasps, let me know if VR starts still

Thanks again for following back up with me and the reminder, I do appreciate it

I should be saying sorry, my day job got away from me and hadn't time to work on game. The plug-ins causing Steam VR and other VR devices to boot up I will have disabled as soon as I get home today, my apologies for the delay

Believe I've found it, will post a hotfix tonight after work

Been reported to happen on another game of mine too: ALIEN ZOMBIES

Looking into it now

Is certainly a work in progress, am working on the inverted mouse option and controller support as we speak. Few other things planned for next update:

1. More Weapons- pistol, shotgun, rifles, rocket launcher, grenade launcher

2. Better ammo/reload system

3. Custom map of Spoonerville not the demomap of Synty Polygon Apocalypse

4. More maps

5. Collectibles

6.  POI Points of Interest 

working on a max ammo clip so the near unlimited ammo isnt happening, I believe I've encountered the hostage bug disabling your weapon too, I'll look more into it and try to replicate again.

Thanks for bringing these to my attention, are you enjoying the game so far other wise?

Isn't really an experience bar, unless your talking about overall game experience in which quality of life improvements are on the way. Low ammo is known and makes it harder but with the right explosions you can wipe out a horde of zombies and loot their bodies. Will work on a better balance, also working on improving the grenades

Working on it! Thanks for the feedback, will be corrected in next update

Not harsh at all, you provided some really good feedback!  Here are some answers


Some issues:

  • 1) the problem with invisible walls, opened doors in the trailer park that you can't cross. If it looks that a player can go to, a player will try to go.  

Bounds are put up to limit areas that are undeveloped, a "You can't go that way" will be a temporary fix untill I fill the whole map with more content

  • 2) no clearly defined objectives for the mission/level - for example, how many hostages to save (like "8/10").

Had this in mind too, will be added in next patch as well as a fix to their follow animation

  • 3) no sound feedback when you get an object (different sounds for ammo, money,  grenades, etc.). Also, the counters on the HUD could blink or something like that to give visual feedback.

Will do, have the sounds already was an oversight

  • 4) no rebindable keys... yet (but hey, thanks for the F1 help :)

Requested and brought to my attention by another player, also the ability to switch to inverted aim

  • 5) for some reason, I didn't finish wave 2, maybe the zombies were stuck in someplace where I didn't find them (and I didn't find any when looking for the remaining hostages).

Mmm, I felt I fixed that, possibly a collision issues as they all spawn at the portal. Will play with the spawn time so they have time to move out of the way

  • 6) Suggestion: one sidearm such as a pistol with rapid-fire but lesser ammo could add some more tactics. Maybe the money is just for that, buying new weapons, ammo, health, but I didn't pass wave 2!

Weapons are on the way but I need to add damage to all of them and will take some time, future weapons include- pistol, assault rifles, shotgun, sniper, grenade launcher, rocket launcher, even the ability to call in an air strike

Can always reach out and give us feedback and insights on how we can do better. We're a two person team (down to 1 currently as my partner is busy overseas in Ukraine)

Ahh the gate you mean the portal letting the zombies in, would be a nice addition, currently you need to finish wave 10 to stop the zombies, ill add a disabling of the portal after that and a notice to make it back to the extraction zone where you'll head to the next level (once made)

Working on a tutorial area before you get on the plane, close gates? Like the doors on the houses?  

Will look into adding a control setup as well, can look into the weapon recoil but realistically weapons do recoil and a burst tactic on how you fire may be more suitable. 

Lmao, the grenades need work, not an 100% hit and they sometimes fall thru the floor

Will open up the rest of the map to remove the invisible walls and add more content. 

Zombies are exceptionaly dumb, and I'm working on the code to either make them spread out more or do in different routes, maybe have less of a sight radius and patrol untill you're close, idk. 

Hope to win you back as it is a prototype and very early access! Thank you so much for your message and pointers, I really do appreciate them.

Will definitely look into this, thank you so much for letting me know

Sus how?

Thank you SO SO much for all of your comments, many such as the Home not being safe and the odd piece of trash not being able to be picked up I've encountered as well. Always looking to make improvements and looking to collab with others to make fun/flash like games. All of your points are valid and I can see the idle function not being 100% effective ATM, and am working on a new solution

Anytime! Thanks for the comment again, please let us know of any bugs, fixes, or add ons you'd like to see

Update released!

Hey thanks for the comment! I will work on those edits now and release them soon! Please reach out with any other suggestions of fixes or additions you'd like me to try and work on/add.

Hotfix version 1.1 now live!

Thank you for purchasing our game, we have read comments here and on other sites and are uploading a hotfix today to resolve an issue with the doors and some other minor fixes. Thank you again and happy hunting!

(1 edit)

Hello, we are a two person team based in Ukraine and USA. This is our first venture together and we hope you enjoy the game.

https://nebelunggamestudios.itch.io/polygon-alien-zombies