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Nebkallop

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A member registered Jun 09, 2020

Recent community posts

not being a developer I don’t know what you mean by physics based, but when I say standard movement controls I mean using the joysticks (left for movement, right for look) and not having to independently control each limb. The existing left joystick movement doesn’t work with a fixed camera. It might work as is if you could orient the camera in standard third person position on the perspective of the monster instead, but when I move using the joystick the monster pretty much just spins around or strafes and their legs constantly get tangled. It feels over complicated and I think you should consider simplifying it or at least making that an option. If possible, it would help to add an entirely new alternate control system that players could switch to and back from once they are accustomed to the game and want more of a challenge. 

it seems like a very strange decision to go with this control system in lieu of the standard....

I couldn’t even finish the tutorial. Maybe you should allow people to customize the controls and you might make space for people who have less time to play games overall to enjoy your otherwise very cool game? I want to play it very much but I don’t have the amount of time necessary to learn such a radically different control system. 

the movement controls for this game are totally wack