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NebulousDev

11
Posts
A member registered Jan 09, 2022 · View creator page →

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Very hectic, even though the pressure is mostly self-imposed. It really feels like I should be getting paid. Fun though.

I had one customer stay past close until they left the next morning at opening, not sure what's up with that.

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No problem! Given all the health and shield pickups around, it's not that it's too hard, but it would be nice if I didn't need to rely on them so much.

I totally understand about Gina's campaign just being a preview/demo, in that context I think it's fine as it is.

I enjoyed it! Played it all the way through. I felt bad for Gina. 

I found the drones with bodies to be really hard to deal with until I just used my pistol for headshots. Even then I was taking a lot of damage with each kill. The shotgun and automatic rifle didn't seem to be better than the pistol, though I used them a bit. It was too hard to be accurate with the rifle and the shotgun didn't feel like it was doing more damage. I definitely appreciated how you left several weapons to pick up in case the first was missed. The drone in the box scared the hell out of me, ha.

I had a lot of control issues at the start:

I tried with a controller first (xbone on windows 10, firefox) but L2 and R2 weren't registering.

I instead selected KB+M controls in the menu, but it set it to keyboard only and the mouse did nothing.

Finally, I reloaded and stopped screwing with it, but if I pressed esc to access the aim settings, it would uncapture the mouse and I could no longer aim. I figured out ` recaptured the cursor and I was able to continue. I noticed later it works ok if I click "Resume" instead of pressing esc to exit settings, but I didn't realize that right away.

Also, using the computer, I could not use the computer cursor until I manually uncaptured my own cursor by pressing esc. Even then, I shot my gun every time I clicked on something in the PC.

I'm excited to see what you can do with this game in the future. It would be cool from a narrative standpoint if you were able to use a little more content/length to give the player a stronger reason to care about  Gina, but I think you did a good job with how short it is presently.

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I enjoyed the puzzles, I definitely got lost a couple times but it was fun. Cool to see you made the game with your nine-year-old brother, I would've loved to do a project like this at that age.

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I beat the game pretty fast, I wish there was a little more!

I beat the first boss! I don't know if it's intended to end there but after that no more enemies would spawn. Regardless, it was fun for a few minutes.

You have some interesting platformer mechanics. The character controls using tongue and eggs works well.

Level design could use some work. Its hard to tell where to go and sometimes you feel like you're going the wrong way when you're not.  Landmarks of some sort would go a long way towards fixing this. There's also a lot of hallways and flat platform after flat platform.


Dialog needs some sort of indicator that tells you when its finished. At first I would read the first line and walk away thinking that's all there was.


The king of the targays needs some indication when damage is dealt besides shrinking. I wasn't sure if the eggs were doing anything.


Overall it's not bad, I was intrigued by your game's style and enjoyed learning your games mechanics, but I feel with some better level design it could be much better.

It's a touching story. I enjoyed it. One small criticism, in the market there's no incentive not to start high/low and slowly change your offer a hundred times to get the exact best price. Maybe limit the number of offers you can make?

Thanks for the button

Harder than it looks. I misplaced my checkpoint beneath the hole in the bridge which kind of ruined my run since the bridge jump is actually pretty difficult