It was cute and really fun, especially the news added to the atmosphere of the game. It was a well rounded experiencewith a fitting end.
necros90
Creator of
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At first I though the obstacles where some kind of repelling magnets, but after I destroyed them all I got pushed in a radom direction (which i found out was the intended way). While I think it would've been nicer to have magnets pushing you away, the conecpt was really nicely implement.
PS: I really like the chill music :D
Really like the Idea of mapping out your path back beforehand, but I am not sure how exactly it works. I tried waiting for a bit at the end of level 4 before picking up the artifact so that the character would wait for his way, but instead he ran immidiatly ( I guess he panicked ;P). But yeah I guess I didnt quite understand the mechanics, great Game.
While also one of my first ideas for this theme, to take away the ability to jump in a plattformer, I think your execution is solid, even though it's a bit on the easy site in my opinion. Mostly due to the execellent air control.
After my first successful run I noticed something, which I am sure is not intented, but which made the game quite a bit more fun, is that you can store your horizontal movement while jumping and running into obstacles. This allowed me to catapult my robot through half the level. My best try was to beat the level in only 4 jumps. (So even if not intented, i had a blast trying it :P)