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Nedervill

8
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A member registered Jun 04, 2024 · View creator page →

Creator of

Recent community posts

Thanks for the review!
About the abilities - you do want to pay for them as less as possible, yet I do sometimes use Soul Infusion on my ghost(s) just to make enemy backline busy on the get go. Another trick is to make your melee units  "flank" into the enemy backline with Mark On Death. 
Also I would suggest you  not to spend all of your mana - third of your mana is added to your win bonus, so the less you spend - the more you get. Moreover, 250 mana kept to the side could help you reanimate your forces and win the one battle you lost.

The game is consists of 15 stages with random generated but constantly growing enemy armies. With my play tests the "arena" could handle the amount of units that should come till that stage, but you proved me wrong 😅

Consider yourself the game beater untill I handle this 😂

Thanks for the bug report! What happened is the game tried to find an empty space for the skeleton in the frontline and could not. It will be fixed on the future patch :)

Thanks for the advice! I will look into it 😃 

Thanks for the asset! It plays a solid role in my new game!
https://nedervill.itch.io/rise-of-the-skeleton-king

Awesome Work! Skeleton King is a main character of my new game!
https://nedervill.itch.io/rise-of-the-skeleton-king

Thanks for the SFX, I used many of them in my game!
https://nedervill.itch.io/rise-of-the-skeleton-king

Nice work! I've used it (recoloured) in my game! https://nedervill.itch.io/rise-of-the-skeleton-king