I've only gotten 20s and 60s so far, and if my counting's correct I've only just made back the 400 coins I spent on it.
NedTheGamer
Creator of
Recent community posts
This is my first tabletop game, and I have had a few ideas. I'm going to make it super simple, with only three stats: people skills, fighting skills, and traversing skills. Each of these have three attributes: base stat (determines dice to roll), modifier (how much to add or subtract from dice roll) and resistance (how much to subtract from an opposing dice roll).
Talking to people, moving over tough terrain, and attacking an enemy will all work on the same system.
There's a bunch of other stuff I've thought of and started writing down too :)
A really fun game. I found the moving platforms being the same colour as the launch pads a bit confusing. The part where you had to jump on moving platforms was really hard, but it felt great when I finally passed it. I think the acid pools should bring you back to the mid level checkpoints, not the very start. In unity, if you change the physics material of the ground / player to slippery, it stops the player sticking to walls / boxes. The level design was really good, and the few mechanics were fun. The combinations of mechanics were really fun, like when you were pushed to the middle by the bounce pads and had to jump over the spikes. I loved this game!
Thank you so much!
I get all of your troubles with it. I did a platformer game because I hadn't done one before, and I will change a lot of the things you've said in the future. I would have made the tutorial level shorter, but I didn't have enough time because of school :(
I really appreciate the feedback.