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NEED_A_JACKET

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A member registered May 12, 2018 · View creator page →

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Thanks! Originally I  intended to switch it up with inside levels and some variations, and I was going to give the players different weapons at different stages to keep things interesting rather than all at once. But time constraints, etc.

Thanks! I made a few crappy piano loops (as included in the trailer) but found them too annoying after hearing them more than once so I left it out. Glad to hear you liked it, I'm planning to develop it into a mobile game as it will work quite easily with touch input and no time constraints for the player. I'll probably make procedurally generated levels and a basic level editor so people can create their own challenges to further extend the game.

Thanks for playing! I would imagine you found some other levels more difficult than the ones you selected in the video? I tried to make it generally increase in difficulty but I also tried to slowly introduce concepts, so some were 'easy' if you got the overall concept quickly (which you obviously did). A few friends played it, and someone who livestreamed all the entries on Twitch, and most seemed to struggle at least at first with some levels. Admittedly I tried to keep it easy enough so that the judges would get far enough to see the different challenge styles.

I'm considering developing it further into a full mobile game, do you think removing the dots would work? I think it might run the risk of turning it into pure trial and error / guess work. I think there's a lot of room to increase difficulty without removing the dots, I had originally planned some extra features (teleporters, rotators that turn the route/ship 90 degrees, buttons that active doors, speed boost pickups etc) but didn't have time to implement them but would do if I developed it further.

Due to the simplicity there's also a very easy possibility for procedurally generating levels, so players could set the difficulty (number of nodes, obstacles, etc), so I could maybe focus it more on community generated challenges, or a basic level editor and let people decide how difficult it should be.

Also, your video pointed out some pretty bad camera glitches ;) 

Cool style. The sharpening was excellent

"52 seconds before the deadline" Intense

Thanks for playing! I'll check out your entry, good luck!