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NeesoGames

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A member registered Sep 02, 2019 · View creator page →

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Many thanks! 🙏

Couldn't say it better :)

Maybe because I got used to it while developing, but in the last update each level has a bit of increasing difficulty as well. I will do some play tests later to balance it better. Also the bosses are missing and one should arrive with enough energy to be able to beat them. Anyway, thanks again for the new video!

Thanks a lot!

Thanks mate!

Sorry but that wasn't the scope (and it would be an insane amount of work either way). I just wanted to prove that it is doable and serves as a base for other scorpion engine developers to develop their own fighting game 💪

Thanks a lot! Soon I will publish a playable demo so it's also testable by others

Thanks Giro!

Thanks Saberman!!!

Thank you!

Thank you so much! You can grab the latest version now :)

I guess that's the default itch notification when I add a new project, despite being really released or not hehehe

I've no idea why that should happen because I don't have such setup to test on. My guess is p-uae is set to use no Fast RAM? Try adding more RAM (like 2+ Mb)  or select a higher configuration such as A1200 instead of A500

Thanks! Will send you an email asap :)

Many thanks Saberman!

Thanks for the feedback!

I guess we all come from the same experience, that is why I made this demo, to try to give justice to our horrible memories :)

Sorry for the late reply and glad you like the game :)

Can you be more specific on the bug? Are you using a NTSC screen?

If you could take a screenshot and send it to me I will try to fix the problem. Please send it at "hello [at] neesogames.com"

Super Delivery Boy is still under development, the available demo is very old.

Yes! New version will have the quit menu entry ;)

Next update I will provide a workbench friendly lha archive as well

Thanks Saber!

Thanks man, as usual you are amazing :)

Since when? Since your last message it got a lot of updates, but not many in the last six months due to my job. From November I will have a lot of free time again so expect another update in the upcoming weeks :)

Awesome again man, thanks a lot, video link on game page updated again :)

Hi Havie55, those are not really my assets, I'm just using sprites and background from the SNES version as-is, didn't touch anything graphically. You can find them here https://www.spriters-resource.com/snes/streetfighteriistreetfighteriiturbo/

That's my hope as well, we all deserve a good SF2 on Amiga!

Thanks Saberman!

Hi, it is in very slow development as other priorities took all my free time, it has already improved a lot since the last demo but level design is not ready for a new public demo unfortunately

Thank you so much! :)

Thanks for the feedback amigalive! At the moment P2 is just a teasing feature but I will try to implement it when I finish all the levels

Thanks! For now player 2 is just teasing, I will try to add it whenever I will finish implementing the levels

Thanks for the feedback, unfortunately within the given time I had to sacrifice optimizations to get more content and re pixel all the assets. I will for sure try to optimize it but not being coded in assembly I don't think I will manage to get it smooth on a base A500. I also think nowadays that shouldn't be a major problem given all the expansion possibilities :)

Thanks a lot!

Thanks for your feedback! I'm working on level3 right now ;)

Thank you! :)

Thank you!

Yes ofc, use the WinUAE Amiga emulator

Thanks!!

Thank you, I try :D

Cheers :)