Thank you so much!! Glad you enjoyed it. And yes we'll finish it soon enough :-)
Nekpane Interactive
Creator of
Recent community posts
Thanks, you went the right way then! We didn't have enough time to add all the puzzles we wanted so the game kind of just ends there for now.
As for the controls we were considering changing it to more of a "lock-on and select scale direction" approach but again, no time. We'll probably finish this project sometime after the jam though so thanks for the feedback!
Thank you!!
I agree that the map turned out to feel way bigger than i'd thought when i was making it at 11:14pm last night, and the lag must be a result of underlying problems with spawning AI (and yes the AI are very dumb at the moment). NOT how i envision the gameplay last week, but i guess I'll have to finish this project up after the voting period. Thanks for giving it an honest play!
Hi! Just trying to understand the theme a little better. I did some good ol' web research for a more... definitive... definition of what makes an Isekai, and it turns out some films from my past are ostensibly Isekai, including:
- the Matrix trilogy (1999 - 2003),
- Source Code (2011), and
- TRON: Legacy (2010).
Would you agree that these are Isekai? If not, do aspects of them still embody the essence of Isekai, or am I way off??
Also, is there (/will there be) a Discord channel for this jam, or shall we use this community to find teams?
Thanks!
- Sean
You can also switch to a 3rd-person view by pressing "V", but it doesn't have a shoulder-offset (it sits right behind the character unless you're moving sideways). I was trying to make the 1st-person feel more organic (eyes moving in head). Thanks for the feedback and i'll be sure to turn this feature down a notch for the next iteration!
Wow, thank you very much for kind words and the detailed feedback!
I was afraid that "no Focus regeneration at zero focus" thing would be a problem, but it totally slipped my mind while I was polishing the rest of the game. I also was so busy worrying about the end of the game that I didn't actually get enough time to test it all the way through from the beginning...
Will definitely test it now, add that to the list of upcoming fixes and get on it as soon as I can!!
Thanks, I'll try to test future builds on other systems with varying GPU capabilities as well, may have something to do with the frame rate.
Also, the "Look Sensitivity" option directly affects the mouse. It defaults to 51/100 but can be turned up to 100 to make it twice as fast.
Thanks for playing and the feedback!
Yeah, to be honest i felt pretty rushed when i was putting together those task levels since i was on the last two days at that point. I didn't have much time to test everything, and i may have added features out of pure inspiration without testing the implementations afterward. Things to know about myself!
In full truth, I kind of just wanted to start a new project, "package" it properly and actually finish and upload it to prove to myself that it's possible for me to do alone as a solo dev.
So, thanks for playing even though it's broken! (which i think can be resolved by reloading from last checkpoint, but that shouldn't even be necessary)
My dad actually requested the same invert y-axis option, so that's definitely something i'll be adding to future titles!
I finally got it packaged for Windows! Thanks for waiting.
https://nekpaneinteractive.itch.io/eternalism/devlog/273723/windows-64-bit
Cheers!