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Nekpane Interactive

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A member registered Jun 25, 2021 · View creator page →

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Thank you so much!! Glad you enjoyed it. And yes we'll finish it soon enough :-)

Ah, I see. Where / when is the frame rate dropping for you??

Agreed. Due to time restrictions and some disruptions in our team workflow we weren't able to work in as many puzzles as we'd have liked, but we'll continue after the jam.

Thanks, you went the right way then! We didn't have enough time to add all the puzzles we wanted so the game kind of just ends there for now.  


As for the controls we were considering changing it to more of a "lock-on and select scale direction" approach but again, no time. We'll probably finish this project sometime after the jam though so thanks for the feedback!

Thank you!! We have a setting for rendering quality in the options menu that lets you scale it back as needed for the system it's running on. Hope you'll give it another whirl on Medium or Low!

Thanks! There is a setting in the options menu that allows you to lower the rendering quality for performance as needed. My RTX 3070 runs this no problem.

yeah, that's an issue i'll need to address after the jam.  This was my first time making something of this scale so heavily dependent on functional AI, so there is certainly room for imrpovement! thanks for giving it a go!

Thank you!!
I agree that the map turned out to feel way bigger than i'd thought when i was making it at 11:14pm last night, and the lag must be a result of underlying problems with spawning AI (and yes the AI are very dumb at the moment).  NOT how i envision the gameplay last week, but i guess I'll have to finish this project up after the voting period.  Thanks for giving it an honest play!

Hi! Just trying to understand the theme a little better. I did some good ol' web research for a more... definitive... definition of what makes an Isekai, and it turns out some films from my past are ostensibly Isekai, including:

- the Matrix trilogy (1999 - 2003),
- Source Code (2011), and
- TRON: Legacy (2010).

Would you agree that these are Isekai? If not, do aspects of them still embody the essence of Isekai, or am I way off??

Also, is there (/will there be) a Discord channel for this jam, or shall we use this community to find teams?

Thanks!
- Sean

Haha! Congratulations on making it through to the "end," and thanks for the kind words!!

nothing I'm allowed to do about this until after voting week, I'm afraid...
However 7-zip is (currently) required to unzip the archive

The game is (of course) hugely unfinished, but that big room is a solvable puzzle (using the Phase Gun). Hint: the FANS.
thanks for giving it a play!

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You can also switch to a 3rd-person view by pressing "V", but it doesn't have a shoulder-offset (it sits right behind the character unless you're moving sideways).  I was trying to make the 1st-person feel more organic (eyes moving in head). Thanks for the feedback and i'll be sure to turn this feature down a notch for the next iteration!

Fixed those game-breaking bugs and made a few much-needed tweaks.
You should now be able to progress through the rest of game. Thanks again for playing!

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Wow, thank you very much for kind words and the detailed feedback!

I was afraid that "no Focus regeneration at zero focus" thing would be a problem, but it totally slipped my mind while I was polishing the rest of the game.  I also was so busy worrying about the end of the game that I didn't actually get enough time to test it all the way through from the beginning...

Will definitely test it now, add that to the list of upcoming fixes and get on it as soon as I can!!

The game is now up! Looking forward to hearing your feedback :)

Hi, thanks for checking out my game!
Sorry for the inconvenience; the files are still uploading. Please check back in about half an hour! 

32bit jam 2021 community · Created a new topic 32-bit

does the finished game need to support 32-bit windows?

Hi, very excited to get this jam underway, but I just wanted to confirm:
Will the game I intent to submit remain my own property after the jam is over?

Thanks, I'll try to test future builds on other systems with varying GPU capabilities as well, may have something to do with the frame rate.

Also, the "Look Sensitivity" option directly affects the mouse. It defaults to 51/100 but can be turned up to 100 to make it twice as fast.

Thanks for playing and the feedback!

Yeah, to be honest i felt pretty rushed when i was putting together those task levels since i was on the last two days at that point. I didn't have much time to test everything, and i may have added features out of pure inspiration without testing the implementations afterward. Things to know about myself! 

In full truth, I kind of just wanted to start a new project, "package" it properly and actually finish and upload it to prove to myself that it's possible for me to do alone as a solo dev.

So, thanks for playing even though it's broken! (which i think can be resolved by reloading from last checkpoint, but that shouldn't even be necessary)

My dad actually requested the same invert y-axis option, so that's definitely something i'll be adding to future titles!

I finally got it packaged for Windows! Thanks for waiting. 
https://nekpaneinteractive.itch.io/eternalism/devlog/273723/windows-64-bit
Cheers!

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Thanks brah! I am trying to do this RIGHT NOW. 

... (quirks of Unreal Engine I wish i new beforehand) ....

I'm Hoping I can have a Windows build of this up by tonight (or tomorrow at the latest (not trying to change/add anything, just need a windows version))