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Nemipune

12
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A member registered Mar 12, 2022 · View creator page →

Creator of

Recent community posts

I really love the atmosphere and music in this game ! The screen effects got a bit nauseous in the end but I get that's what you were going for.

Overall a really solid game, nice job !

Simple but cute, unfortunately got boring pretty quickly, would be cool to have some abilities or obstacles to spice up the gameplay a bit. Nice job overall !

Fun game ! I loved the story and the music, really original and cool to control the sparkle and have it actually help you.

Apart from the movement it's a really great game ! The art and music make a really dreamy atmosphere and the touching story is the icing on the cake, great job to everyone !

Cool game ! I always love seeing puzzle games in jams and this one made no exception, nice job.

Simple but nice ! I found it just the right lengh, getting to the end with only a sliver of health left. It's a bit quiet but otherwise pretty cool

Really nice ! A bit slow at first but overall quite relaxing and enjoyable (bonus points for mining with the R key, saved my right index from tendonitis!)

Thanks a lot ! We really tried to come up with an original concept and were pretty happy with what we got, unfortunately we ran in some implementation issues and couldn't put everything we wanted.

We may come back to it after a while though!

The game is a bit laggy (i'm using wine on a linux to play it that may be the source of the issue) and it's a bit long but otherwise pretty cool !
+ I love the music

Thanks a lot ! 

We had some more ideas but unfortunately weren't able to implement them...
Glad you liked the idea and the music !

Hello everyone ! Such a fun experience, it was personally my first game jam and I had a blast. We had some issues during development and the game is in a crude state, but we're happy to be here nonetheless, here's the link : https://coupcritik.itch.io/lost-hand

I'm really excited to try out the submissions ! Good luck to everyone and have fun ~

Astounding work that will be taught in game design schools for decades to come