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NEON725
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A member registered Jul 27, 2017 · View creator page →
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Avoid touching enemies that get stronger as they merge.
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Fifty Two Card Pickup jam comments · Replied to euclidean-whale in Fifty Two Card Pickup jam comments
I try to put gameplay/simulation in FixedUpdate, and UI/rendering in Update, which implies that the "Correct" approach is to listen for inputs in Update, then use an EventWriter to inform the gameplay systems.
I was not aware that there was already a way to use EventReader for inputs, since the tutorials I saw only mentioned probing the input resource.
Clicking past the end screen is a known issue. It also allows people to keep a bunch of the "state" from the previous play through, which is unintended. I should have added a lock-out until at least the enemies are all cleared.