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NEON725

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A member registered Jul 27, 2017 · View creator page →

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Thank you!

What license are these published under? Are they permitted for commercial use?

What license are these released under? Are they permitted for commercial use?

Clicking past the end screen is actually an unintended bug, but now I can call it a speedrunner tech instead!

I try to put gameplay/simulation in FixedUpdate, and UI/rendering in Update, which implies that the "Correct" approach is to listen for inputs in Update, then use an EventWriter to inform the gameplay systems.

I was not aware that there was already a way to use EventReader for inputs, since the tutorials I saw only mentioned probing the input resource.

Clicking past the end screen is a known issue. It also allows people to keep a bunch of the "state" from the previous play through, which is unintended. I should have added a lock-out until at least the enemies are all cleared.

Seemed like a really cool concept. Unfortunately, neither the WASM or Linux build had a working right-click action. (I'm running firefox, if it matters.)