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NeonPico

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A member registered Apr 26, 2023 · View creator page →

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Once the character has reached a Lift level of 10 (or perhaps lower), perhaps the mechanic should be turned on it's head: you now introduce a veil/lift for Earth. It may not be that the character is less insane (they still believe in and have a working knowledge of Cthulean lore), but that they can increasingly re-interact with the world that they were born in. This would have the side-effect that those beings whom the character has been working with "on the other side" are now viewing the character the same way that "normal" people had been viewing the character. i.e. not entirely "sane" in the worldview of the Cthulean beings.

Correct.
And if you'd over-fill the paradox bar (go beyond 10) then you would instead elevate the hit on the backlash check.

This is a fantastic supplement to Ironsworn! The document is clear and concise. The vow that forms the adventure makes the whole document. I also liked that the document explained how to run this with, and without, other supplements (e.g. Delve.)

Right on the nose. This generates factions that a character might want to join, or factions that a character might otherwise be well aware of. I'm sure there are other supplements that quickly generate some opposition group, but this creates a group that you would know pretty well.

This is a really good supplement. It's new mechanics are well thought out and the oracles are straightforward. This will easily fit into a campaign with a minimal of new rules.

Very sorry for the trouble. I've changed how the download is accessed. It should work now!

I'm very sorry about the problems downloading the file. I've changed how it's accessible. It should be good-to-go!