Thanks for the suggestion! Don't know why I didn't think of that already. I have exported the song and converted it to MP3, and it is now available to download! =D
Nerdy Teachers
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I'm glad you like it so much you want to have it with you on the go! =)
Unfortunately I don't have any space left in the cart to add instructions. Early on, I decided to focus on graphics, number of levels, and the variety of items and interactions, instead of adding a tutorial in-game. However, the way I set up each level and the progress of the levels are meant to give you an understanding of the mechanics. For example, the first level is purely just to let you understand the style of movement, no items, no enemies.
Then when each item is introduced, the first couple levels are simple with limited choices so that you focus on learning to use the item instead of trying to solve the puzzle.
Since I can't add tips to the game itself, I can at least share a couple here!
Tip #1:
If you are struggling in later levels, go back to earlier levels and try to get 3 diamonds. Those earlier 3-diamond solutions usually require a trick or mechanic that you need to know just to solve later levels. So going for 3 diamonds is actually a way to learn the game faster and make later levels easier.
Tip #2:
Stuck on a level? Try everything! You'll be surprised with creative ways that items interact with the room, objects, enemies, and even other items!
Experienced the epic rise and tragic fall of my geneticist's entire career in the matter of 16 cards. Extremely well written and the simple gameplay (no dice, no movement, just card revealing) let me focus on the story and spend more time journaling and sketching. This is my second time experiencing a solo journaling game and it has solidified it as one of my favorite genres of games. I'll have to try out some of your others!
I really enjoyed this! Well done. Brilliant idea for this famicase too. The animations are silly and fun. The layout with the groups is refreshingly untraditional to sudoku but still makes perfect sense. The abilities really throw a wrench into the plans and turns it into more of an action puzzler; feeling like you are constantly putting out fires in a kindergarten class lol!
I really enjoyed this! Well done. Brilliant idea for this famicase too. The animations are silly and fun. The layout is refreshingly untraditional to sudoku but still makes perfect sense. The abilities really throw a wrench into the plans and turns it into more of an action puzzler feeling like you are constantly putting out fires in a kindergarten class lol! The one thing I feel it needs is an indicator for which peas are locked in from the start, and which can be adjusted; perhaps a slightly different color shadow?
Awesome! You are right, it is purposefully a bit slow and becomes sort of a grind to test out your theories of which virtues will achieve a mission. The biggest challenge is the RNG of the +s and -s, but if you go in with 2 possible missions in mind, one for positive virtues and one for negatives, then you should be able to achieve one of them by being able to adapt to the +s and -s that you get. Thanks for playing! Good luck on your next attempt, and hopefully I'll have found that lingering bug and update it before you try again.
Thanks so much! That means a lot.
Sorry about that door collision, I spent a while trying to improve it while keeping the collision of the building. I ended up settling on adding that pathway out the door to try to entice players to enter diagonally from below as that is best. If I figure out a better way, then I'll surely improve it and update the game.