I'm not familiar with PICO-8, how should I consider its limitations?
Start here at the PICO-8 FAQ. If you are brand new to programming and PICO-8, you can follow our introductory course videos to get an idea of how it works and get a head start on learning it. You can follow along with the PICO-8 Education Edition which can run in your browser. However, if you are already familiar with programming, then browsing the official manual could help you understand the software limitations.
If I win, how will I receive my license to PICO-8?
On submission you will be asked to provide your email address. We will send winners a unique PICO-8 key to that email that can be redeemed at lexaloffle.com/redeem.
What if I already own PICO-8?
You may choose to participate for fun and check the checkbox on your submission to opt-out of the reward.
What if I don't fill in all the sections of the Document?
That's fine. Not all the sections apply to all types of games. PICO-8 games are often very simple because of the limitations so don't worry if you need to skip some sections. We suggest you write "Does not apply" at least just to show that you considered it and didn't just skip over it.
Does my game idea have to be completely new?
No. Your submission can be inspired by existing games or concepts, but should include your own creative elements or innovative twists. We will be judging how unique your ideas are but they could also be unique and creative twists on a simple game format. Be sure to acknowledge any direct inspirations in your design document. Remember, this jam is about creating thoughtful, well-documented game designs rather than proving you have a completely unique concept, which is extremely rare anyway.
Should I be worried about someone stealing my game idea?
Don't worry, our community is very supportive and collaborative, and blatantly stealing ideas is rare. Game ideas themselves aren't typically protected by copyright or intellectual property laws - it's the specific implementation that's protected. Remember that execution is what makes a game special - two developers can start with the same concept and create entirely different experiences based on their unique vision and skills. If someone really likes your idea, they should reach out to you for permission to collaborate.
Why a month-long jam?
We don't expect you to work on the document for an entire month. You could probably get it done in a single weekend, but we wanted to allow participants to find that free time somewhere within the whole month. So the jam length is just to provide more freedom to participants.