Player characters, movable platforms, enemies, items, items you can interact with, should catch the eye somehow (either via contrast, color or HUD markers), these are basic UX/UI guidelines. Maybe play around with contrast and saturation, playing with different red hues? E.g. make the player neon red while the background has a slightly less saturated red?
Neutronio Games
Creator of
Recent community posts
Purchase a domain of your choice, then hook it up with a website builder of your choice. Some providers offer both domain + website kit in a bundle. Examples: wix, mailchimp (goes with email marketing tool), wordpress, squarespace, Technically, you could even use carrd for this.
For music in particular use soundcloud, bandcamp, audius, youtube (iirc you still have to use either when you have your own site and want to link to your music). Having an additional site or blog to showcase your work is a bonus.
hey there, thanks for the comment! There's going to be an announcement once the new version is finished (there's an UI update that is currently in the works, iirc).
I try to stick to that schedule it as much as I can, it works if I am in a productive phase. The game is currently in a hiatus, I guess. Sadly I can't say how long that will last, but it's in the back of my head :)
I haven't actually played No Man's Sky. This game is technically a remake of my very first one (started in 2011). It sadly never saw the light of day, but AstraX will.