Player characters, movable platforms, enemies, items, items you can interact with, should catch the eye somehow (either via contrast, color or HUD markers), these are basic UX/UI guidelines. Maybe play around with contrast and saturation, playing with different red hues? E.g. make the player neon red while the background has a slightly less saturated red?
Neutronio Games
7
Posts
15
Followers
18
Following
A member registered Aug 08, 2014 · View creator page →
Creator of
Recent community posts
itch.io Community » Creativity & Art » 2D Art · Replied to DiamondCore in How does this pixel art image look?
AstraX Release Plan 2023: Where it's going comments · Replied to Vlt in AstraX Release Plan 2023: Where it's going comments
hey there, thanks for the comment! There's going to be an announcement once the new version is finished (there's an UI update that is currently in the works, iirc).
I try to stick to that schedule it as much as I can, it works if I am in a productive phase. The game is currently in a hiatus, I guess. Sadly I can't say how long that will last, but it's in the back of my head :)
I haven't actually played No Man's Sky. This game is technically a remake of my very first one (started in 2011). It sadly never saw the light of day, but AstraX will.