Thank you, you just gave me the nudge I needed to work on the sequel to this game. Im happy to hear you enjoyed it so much and picked up on some of the details I was trying to work through. Keep an eye out for JD2 which will have a slew of more enemies and different weapons.
Neverall Games
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Could you add a campaign mode to the game with levels. Each level could just be more people to save and faster water and lower dig power, and just keep progressing until the user can't save 75% of the people. The hardest level just doesn't have enough challenge, and I think the progressive difficulty with the rouge like fear of failure as things get harder would turn this into a real nail biter of an experience.
Instead of doing a tutorial as a separate section, have it part of the gameplay. You could put signs on the wall at the bottom to show what to do initially (movement, jump, and then grapple).
I probably did what many people do and just clicked play, and couldn't get up to the first platform and didn't know about the grapple hook.
You could also make the grapple hook fire by default at 45 degree angles when you press the E or Q keys so that the game doesn't have to incorporate the mouse at all