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Newell_Gaming

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A member registered Mar 07, 2022 · View creator page →

Creator of

Recent community posts

All of my sellpoint mods work with all of my productions

to be honest guys, this mod is more than 2 years old. I havent updated it in since 2022 and have created more recent mods that are similar to this.. try this mod https://newell-gaming.itch.io/fs22-timber-constructions im going to disable this mod page

this mod only contains placeable decorations

I have created sellpoints for you to buy and add yourself.. >>> FS22 Sellpoints Collection

I would rather you say something about it to me. No bother at all. I appreciate you for letting me know what the issue was.

I'll take a look at it. An update may have messed some things up

thanks!

Have to tries to clear you game cache files?

Thank you too! 

Any messages in the log file?

Thanks!

No worries, an update is coming to my slaughterhouse mod soon.

this mod is now updated. if you have any issues, please let me know.

Everything works for me. I just loaded it up on Elmcreek. 

Should be good to go

You can use my "Unia Karma 10 Refillable Silo". You can purchase any bulk product there. 

Thanks! I'm in the process of updating everything. 

I am going to be updating this mod to work with my "Car Mechanic DLC Demo" mod soon. Right now it is outdated and needs work.

The plan is to upgrade to spline roads

redownload and try now

Cool! Thanks and I appreciate your comment!

The material mod? No, it will not be included with the map. Trying to keep the map file size as small as possible.

Thanks for the comment. Let me know what you find, so I can fix it.

That's for 1000 cars. Make sure you use the correct building for upgrades. They all spawned for me.

Thanks a bunch! Make sure you utilize my rental properties, also! They are on ModHub>>> Rental Properties

Thanks for your comment. The farmlands are a work in progress. Join Newell_Gaming on Facebook to report issues, for quicker update information and news.

Those are one way streets in real life.. right road goes into town, left brings you back out. I'm making constant updates, i'm a single developer, so things may not be where they will be when I'm done. This is my first map, so you have to bear with me.. Join Newell_Gaming on Facebook for updates, information, etc. You will get quicker responses. Thanks for your comment.

Also, join Newell_Gaming on Facebook for issues, questions and update information.

You may want to check your mod folder for a conflict. I have mowed grass during testing. 

Those are one way streets in real life. I have to add the road signs. I put the traffic to the fast lanes because they drive much quicker than we can. I am actually about to upload today's version within the next hour. I added an RV park by the drag strip along with another farm and field and did some work to the east side of the river. 

90% of the errors reported were cleared. 

(1 edit)

To make it as a product, no. If you want to Terrafarm and modify the terrain, that is what Terrafarm is for. The TP material are products, and material on my map and can be produced, sold, and used in other productions, or can be used with Terrafarm.

It is not required but can be used if you decide to.

Looking into this. Join Newell_Gaming on Facebook for quicker responses.

Fixed and reuploaded

Kingmods, I believe.

Typo in filename has been fixed.

I test all of my mods on Elmscreek, and my map. I haven't heard of any issues from others.