Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

NewRegime

1
Posts
A member registered Nov 22, 2021

Recent community posts

Your main critique (the movement) isn't something that's going to change. The game in fact has nearly a 1 to 1 copy of melee's movement, as that's part of the appeal. You feel like you're dropping inputs because there's no buffer: If you want something to happen on frame one after some lag ends, you have to press it on frame one after some lag ends. This is something that raises the skill ceiling significantly, because otherwise there's no need to time anything at all. You have all the tools for movement to be far more fluid than any other game you've ever played, you just need to become good enough to use them.