Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

NiceDoggie

2
Posts
A member registered Aug 16, 2023

Recent community posts

This game is very elegant and enjoyable. A nice twist on the Spire-like mechanic. The card effects are all pretty clean.

There's a bug in the web version (I don't install games that I can play in a browser):

* When I come back to the game after shutting my computer down, my progress isn't saved. 

Possible improvements for gameplay:

* It would be nice to be able to see what new enemies will appear next turn, and how many are left in total for this battle.
  - There's definitely room for this information onscreen.

* When you've reached the exit, and there are no enemies left, "End turn" should exit the battle.

* It's a bit weird that a card counts towards your hand limit while you are playing it. 
  - I played the card that returns a weapon to hand, with seven cards in hand. I expected there to be room in my hand for the weapon after playing the card, but instead I just lost the weapon!

A balance issue:

* You can currently farm bosses for loot drops (and gold?) by killing indefinitely many minions. 
  - I suggest putting a cap on how many loot bags can be dropped in a single battle.

This game is really well put-together. My only niggle is that playing it well requires tracking what cards are still left in the deck; I don't have the memory for that, or the patience to constantly compare the discards to the deck list. I'd prefer it if there was an option to display the remaining cards in the deck, e.g. by double-clicking on the deck pile (without revealing the order of the cards).