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nick666101

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A member registered Jun 05, 2017

Recent community posts

seems fine to me

went pretty far, fun game c:

fun little game, but not that difficult to beat first try honestly

to give an example: up to hard drop, down to soft drop, and a different button to rotate

everyone has their own preferred controls, which may not always match what someone else likes

definitely would appreciate being able to change controls
(as well as a soft drop, would make things more playable instead of having to wait for gravity to tuck)

guess i found the killscore just now

isn't this exactly the same as https://kodiqi.itch.io/idle-breakout

nice concept, but it definitely needs some tuning when it comes to the speed of the inputs (and would recommend a way to change that manually as well, including controls)

nice little game, managed to figure out a solution for myself without watching the full video from icely

i'm sure there's more and probably more elegant solutions than mine
would recommend actually trying yourself first
but i will show mine down here
just outside of the regular view of a response window hopefully

here it is:


very much bouncy, managed to bounce my way to a score of 656 so far

this shouldn't have the tetris tag

this shouldn't have the tetris tag, suika =/= tetris

new update on the piling up junk:

after having the lowest 2 fields effectively reset multiple times over the past few days, i've now managed to get every field over 1500 clean lines, and planning to push even further.

i did also notice it's starting to take a couple seconds to actually load in the fields instead of happening almost instantly, and i suspect this will only get worse as i go higher. not sure if much can be done about that but it felt like i should at least point it out.

it was a fun little game yeah, but in the state i played it at (which seems to be before an update happened) it didn't really have any replay value unless you'd wanna speedrun it

Junk commentsReplied to y2bd in Junk comments
(1 edit)

can confirm it works, just came across a field last played by futonmania which was up to 1656 lines

will let you know if it breaks again at any higher number

because of the thing below i found a bug:

the board doesn't get saved if you go over 1600 lines
realized this after cleaning up another guy's mess but getting the same board with the same name again multiple times

(as a result there's currently 2 fields i can't build up any further)

Junk commentsReplied to y2bd in Junk comments

little update: got the highest field up to 1500ish, and two more over 1k
4th has been stagnant around 500 and got the final field all cleaned up just now

also came across the guy with the silly username ingame earlier which gave me a good chuckle (i think they gave up after the reply they made here, if not for good at least for today)

side note: i think it would be fun to have a way to actually view the full fields and see how they're built up (browser would probably work best for that?)

imagine making a whole account just for that xD

Junk commentsReplied to y2bd in Junk comments

it does surprise me how easily people mess up an easy tetris setup like that, had to fix fields multiple times over the past few hours, digging down as much as like 60 blocks in some cases, but i got 4/5 fields into a state where i'm steadily building them up now c:

the fifth one will follow once the 500ish lines there are also cleaned up ;3

i've decided to actually start piling up junk rather than just clearing it all

i'm not a monster though, so i'm stacking it all up cleanly with a right side well
goal: maxing out the junk counter to see if anything happens
current status: 1k reached on one of the fields

Junk commentsReplied to y2bd in Junk comments

can confirm it works again now c:

i think something might've broken with that latest update, i'm getting the same error as the other guy in both versions as well, when it worked fine before

maxed out the final upgrade in 54:47

deeprun tells you you need to do it in 15 minutes.

fun fact: there's actually 2 possible ways to make a 6x6 square: the active piece and the next piece (flipped version of next piece works too)
6x6 isn't programmed in though, so it just went for a 5x5 :c

it's definitely not bad, though there are some errors in checking for whether or not there's still available space for the next piece

no more junk again, this time actually at the end


honestly a shame that it didn't seem to give any sort of special message, or actually counts that board as finished (refreshed a couple times, wondering if i'd see it again and i did)

also related, how many different boards are there actually in total? i know there's a limited amount cause i couldn't easily get repeats otherwise, but i can't actually put a number on it

this is as far as i'm gonna be able to perfect this game as it is now

definitely having fun with the game, but i wish i'd be able to make my own block effects and such too (i've thought up multiple while playing through all the levels)

also, chaos-3 is actually impossible to perfect. i'm far from a bad tetris player, but even then i only barely managed to get the diamond block on chaos-2

being able to change keybinds would be a big plus here

i do love me some overflow


a limit of only 9 characters for the name doesn't let me put in my username :c

easy to solve, annoying to control, definitely would recommend letting people configure keybinds

no more junk

sweet ^^

there doesn't seem to be a functional leaderboard for this anymore (unless i'm missing it somehow) which is a shame tbh

no real challenge, once reaching level 15 i just started dropping pieces left and right without even bothering to rotate and ended up with 383800 points before messing up and losing

not an incremental at all

good for some quick fun but doesn't really have much to do