yes!
nickmuse
Creator of
Recent community posts
I wouldn't recommend using sprite_create_from_surface in this way, as I *think* it will infinitely create sprites and fill up memory.
this is what I did...
instead of:
var texture = sprite_get_texture(sprite, subimg) var uvs = sprite_get_uvs(sprite, subimg)
just do:
var texture = surface_get_texture(surface) var uvs = texture_get_uvs(texture)
Thanks so much for the kind words, and for taking the time to find the charm that we hoped people would see in this game. We hope to expand on its strong points and balance some things out in the coming weeks. Please follow up if you'd like to watch us flesh this out with a little more room to run.
Best,
NM
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object uiButton:
path_set_closed argument 2 incorrect type (undefined) expecting a Number (YYGB)
at gml_Script_path_load_properties
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_path_load_properties (line -1)
gml_Script_system_load_project
gml_Object_uiButton_Draw_0