This game feels so good. Level design, art, sound, and movement are all point! I loved finding all the little hidey holes <3
nicolasimaclean
Creator of
Recent community posts
That was such an interesting premise! It’s rare to see narrative games in jams, and I liked the way you integrated it with the theme.
Although I liked the terminal like interface, it felt like the vac command should have just been binded to a key. You have movement bind to the keys, so it feels a tad inconsistent.
I also think the readability of the notes could be improved. The text wrapping mid-word made it a little hard to read in places. Also spacing between paragraphs could help a bit too.
I didn't find any bugs playing through (I won :)), really great pastel aesthetic. I could just imagine the rage a local-multiplayer version of this game could cause.
Balancing could use a little more work. Playing through, I was able to constantly push down the enemies so they could never touch me or flip the dice, so I was able to win by touching the dice maybe once or twice. I think if this became local multiplayer that would be minimized. Otherwise playing with how long you are stuck on the ground or lengthening the cooldown of the push could cause more toss ups with the dice.